Chapter 63 Luck 2 Memory Necklace

+450 experience

+450 experience

+480 experience

……

The big rats and the archers had already received their lunch boxes, and then it was the turn of the Zuma statue and the sledgehammer.

Ignoring the equipment and potions scattered on the ground, he used Healing (Poison) and Soul Poison Talisman to start controlling the health of several top-tier monsters, trying to get them on the road together.

+480 experience.

+450 experience.

......

Regardless of whether there are players on this level or not, there is no reminder of the first kill reward for the top-grade Zuma monster. It seems that there is really no reward. But regardless of the attack strength or blood volume, they are all qualified.

If there is none, then there is none. There will be at least two things stacked on each explosion point in front of you. It is impossible to look at them one by one. It is faster to start picking up from the locations where several top-quality monsters died.

"Powerful sun water discovered."

"The bamboo flute was discovered."

"The ebony bracelet was found."

"The demon-exorcising ring has been discovered."

"Charm Ring Found."

"A white tiger tooth necklace was found."

"The memory helmet was found."

"A platinum ring was found."

"The Half Moon Scimitar was discovered."

"Key 3-1 has been discovered."

……

The potions dropped by these Zuma-level monsters are powerful gold healing potions, powerful magic potions and two types of sun water.

However, since he had no dedicated space for powerful potions, he could only use up all those he picked up, and keeping them would be a waste of backpack space.

After a few minutes, the things on the ground either disappeared or went into his bag. Instead of checking the picked up equipment immediately, he entered the fifth floor of the Zuma Temple.

Starting from this "U-shaped" circular map, the coordinates of the next level are imprinted in my mind. There is no other way, as many fights in the past started from this level.

When he came in stealthily, the sculpture at the door was also activated. Just when he was about to look for his target, the poison invisibility technique had been successfully performed.

The coordinates for entering Zuma Pavilion are in the small house at 123,10 in the upper right corner, but he tried several nearby locations but still failed to teleport successfully.

If you don't want to waste time anymore, you can only teleport outwards in circles from the upper right diagonal position.

The most annoying thing in the process is waiting for the teleport to cool down. There will also be wedge moths coming to harass you, and there is a high probability that the poison invisibility technique will backfire and hurt those idle Zuma archers.

After wasting more than 10 bottles of solar water, I finally reached the upper right corner of the map, near the left side of the small room.

He had anticipated this, and after arriving in stealth, he used the same method to deal with the archers and wedge moths in the Zuma monster group.

After putting green poison on them all, while waiting for them to die, I opened the package and started to check the equipment I had just picked up.

记忆头盔:需要等级26,防御+3-3,攻击+0-1,重量7,持久力4/9

Set attributes (1/6): When all the items are collected and put on the equipment slot, the set attributes will be automatically displayed.

Taoist Helmet: Required Level 24, Defense +1-2, Magic Defense +2-3, Taoism +0-1, Weight 3, Endurance 1/8,

Magnifying glass: Requires level 24, accuracy +1, magic +1-3, weight 1, durability 6/6,

铂金戒指:需要道术17,道术0-4,重量1,持久力3/5。

Additional Attributes: Increases the healing amount of recovery skills by 30%.

Womar Suit: Not activated.

Although this platinum ring is ordinary, it does not affect the replacement of the top-quality glass ring that has been used for a long time. However, the archers in front of him are already low on health, so the hidden effect cannot be tested.

He summoned the skeleton into the small house and used healing magic (poison) on the infected hammer.

After I poisoned the one next to it, I tested a few more, but I didn't find any changes in the amount of damage or duration.

Could it be that these equipments began to reject his mutant skills?

Most of these equipments are dropped by small monsters, so many of them are just garbage that is thrown on the ground after being seen. The Taoist special Luck 2 necklace that I have been longing for is still nowhere to be found.

I turned all the monsters near the small room back to normal and applied green poison to them all, only to find that I didn't see a single top-quality monster. This is really incredible luck.

After clearing this wave of ordinary Zuma monsters, I picked up some sun water and found that the game time in the lower right corner had once again reached 3 a.m.

He always felt a little sleepy at this time of day, and this time was no exception. After a slight hesitation, he turned back and went into the Zuma Pavilion.

(The Zuma Temple does not have a 6th floor, but many players regard the Zuma Pavilion as the 6th floor. How do they explain the Stone Tomb Array?).

This map is similar to the Stone Tomb Array, in that it is a maze that blocks players from reaching the leader’s home.

Knowing the route, he did not hesitate to follow the route he remembered and began to change maps left, up, up, up, and right, completely ignoring the refreshed Zuma monsters.

Behind the last door is the seventh-floor hall of Zuma. This map is for players to rest and no monsters will refresh.

In order to reduce the difficulty of getting started in the game, many private servers will arrange an NPC to go directly to the seventh-floor lobby of Zuma.

Starting from the first of the seven levels of Zuma, random teleportation is prohibited in the map. This setting also makes it easier for major guilds and studios to surround the point and achieve the goal of monopolizing the Zuma leader.

Especially at the entrance of one of the seventh floors, it would be very difficult to rush through with only a dozen Ice Roar Wizards with shells. Without a teleportation ring, it is basically unsolvable.

If the game continues as it is now, without major changes, these maps will sooner or later be occupied by someone.

The number of monsters on the 7th floor was greater than that in the original version. I failed to teleport several times, so I had to give up the idea of ​​teleporting directly to the door and started to push forward step by step.

The difficulty is not too bad. Just like before, first deal with the archers and wedge moths on the road, then use the skeleton to activate the mud-sealed melee monsters, and finally just poison them and switch to the next one.

Even with the duration bonus of the three eyes, one round of poison spells cannot kill the archer. However, with the poison invisibility spell, he can drag other Zuma monsters to fight together as long as there are not many of them.

So I went back to the way I played in the WoMa Temple. After the poison was gone, I continued to teleport forward in stealth. After about a minute, I returned to the first poison point.

Just keep releasing poison back and forth, and you will be able to pick up the drops on the ground soon. If you encounter a top-quality monster, it will be the same as the Womar Guard, so just make two more rounds.

Surprises always come unexpectedly. Halfway through the journey, I killed a top-quality hammer with 1000 health points in the middle of the map and gave it a necklace with luck 2.

Memory Necklace: Required level 26, Luck +2, Attack +2-4, Weight 1, Endurance 7/9.

Hidden attribute: Luck attribute is activated, magic dodge is increased by 20%.

Suit attributes (1/6): After collecting all the suits and putting them on the equipment slot, the suit attributes will be automatically displayed...