Chapter 62 Zuma's Trip (Thanks to "It's Not Enough Without a Name" for the extra
After the remaining team members disappeared decisively, the unwilling Dahammer could only continue to stand there, unable to wipe them out. Lao Liu in the distance also felt it was a pity.
But there's no need to go up with Red Poison, right? Even if you go up, you can't go up and fight.
"Equip the gray powder."
"Healing (Poison)"
"Poison Hidden Technique."
After running a few steps, the sledgehammer lost its target and stopped again.
After roughly calculating the time and damage, this three-eyed bracelet does indeed extend the duration of the poison spell. This hidden attribute is real.
I didn't see any obvious effect from the Healing Technique (Poison), but it's possible that the lowest level of Taoist magic was triggered, which is why I feel this way.
However, the main output now is poisoning, so whether other skills are strengthened or not has little impact.
The third round of poison had just begun, and this top-notch hammer, which couldn't find its target, was suffocated to death on the spot.
+480 experience.
Well, the little monster that was promoted really had no dignity at all, and received no rewards or hints.
"Heavy armor was found."
"The Lantern Necklace was Found."
"The savage charge was discovered."
"Key No. 3-7 Diagram Found"
"Strong sun water..."
Only one piece of WoMa clothing was given to the warrior. The number of dropped equipment is a bit small. Could there be a top-notch item among them?
Well, Savage Charge, the warrior's PK magic skill, but no one can use it now. Secret Key Map No. 3? How many more are there after this thing?
"Check the heavy armor properties."
重盔甲(男):需要等级22,防御+4-7,魔防+2-3,重量23,持久力9/25
Additional attributes: Defense attribute +1-1, HP recovery speed increased by 10%
Womar suit: Not activated
This thing is not top quality, could it be a necklace for Luck 3?
"Check the properties of the lantern necklace."
Lantern Necklace: Required level 18, luck +1, magic dodge +10%, attack +1-3, weight 1, durability 4/8.
Hidden attribute: Luck attribute is activated, magic dodge is increased by 10%.
All my luck was exchanged for something like this? This is the ultimate black!
The top-grade jewelry with 4 points is indeed good, but the most important luck only gives one point, and the remaining three points are given to attack, but the final attack attribute is only 1-3!
Does a warrior need this? Isn't the Ghost Necklace good? It's useless for him to take it. If you add it to magic evasion, you can still use it as a backup to fight against magic monsters.
Now this thing only has one last use, which is to wait for the test of the properties of the small best +4 set. If it is useful, it can still be worth some money.
After the defeat, I started running towards the upper right corner of the square. It was a waste of time to fight monsters here, so I ran around the mud-sealed monsters and entered the 4th floor of the Zuma Temple.
There were players who came in here before. As soon as they entered the door, they were surrounded by several normal Zuma monsters and wedge moths.
All Zuma guards and Zuma statues in the Zuma Temple, no matter how much health they have, are initially in a mud-sealed sculpture state.
In this state, they have no hatred and will not be harmed, unless you get within two squares of them, then they will be freed from the seal.
This is also the characteristic of the two brothers of the Zuma family, which comes from their leader Zuma. Now it is on the stone pier of the leader’s house!
Without wasting time with the monsters, the entrance to the next level is in the last house in the left passage. Since I don’t know the exact coordinates, I will use the random function of the teleportation ring first.
After that, I estimated the coordinates based on my experience. With good luck and reasoning, I was able to teleport to the approximate location in just two attempts.
Fortunately, his invisibility never stopped. Not only were there many monsters in the room, but the entire corner outside was also full.
If one is not handled properly, it is likely to end in disaster.
There are too many monsters, and all the wedge moths here are stuck in the monster pile. Only one can reach him, so you have to hide and chop while throwing the Soul Poison Talisman to quickly solve it.
Those that can't fly over will be left to be dealt with together with the more than ten Zuma archers. These archers are not in a mud-sealed state.
Zuma Archer: Level: 40, HP: 800, Experience: 370, Attack: 24-36, Defense: 15, Magic Defense: 15, Agility: 15, Accuracy: 17, Attack Interval: 2, Movement Interval: 0.9
Normal:
Zuma Archer: Level: 40, HP: 385, Experience: 370, Attack: 12-18, Defense: 10, Magic Defense: 10, Agility: 15, Accuracy: 17, Attack Interval: 2.5, Move Interval: 1
Attacking with so many arrows would be courting death, so every time you throw the green poison at an archer, you have to use the poison concealment technique 6 times.
In this way, the poisoned and infected archers will only be able to shoot one arrow at most, and the continuous damage of the green poison is different from the single reflection damage of the poison invisibility technique.
(Healing will only break invisibility the first time, and only the reflected damage of poison invisibility is one-time)
When the poison concealment technique is used in a timely manner, only the gray powder is wasted and not much solar water is required.
For an ordinary bow with 385 HP, you need to use poison twice and add a healing spell (poison). For a top-quality bow, you need to use double the time.
It was a little difficult at the beginning when I was not familiar with it, but after I got used to it, I felt quite stable.
He was also full of confidence in the next Leader's House. According to the memory of the old legend, the biggest threat was also the archers.
+350 experience.
+350 experience.
......
+370 experience.
+370 experience.
.....
The wedge moth was the first to fall. With 220 health points, it was not very resistant at all, and two rounds of infection easily killed it.
After the next round of poisoning, the ordinary archers also began to scream like sheep.
The Zuma archer is designed as a standing sheep, holding a bow and carrying arrows.
Only after all the ordinary archers had received their lunch boxes, the poison on the top-grade bows had been replenished, and invisibility had been used again, did they start using teleportation to pick up the powerful solar water.
That’s right, Zuma monsters will drop valuable items such as Powerful Sun Water.
+370 experience.
The top-grade bow and arrow was lying dead, and I picked up a white demon-slaying ring, the key No. 3-2, two pieces of junk equipment, and some potions.
"Summon a Skeleton."
"Summon a Skeleton."
"Summon a Skeleton."
......
Every time a skeleton is summoned, it must be in the mud pile of the Zuma monsters. These Zuma monsters that have returned to normal will take advantage of the skeleton and let it summon new skeletons.
When all the mud seals that could be seen returned to normal, he began to use his signature skills.
"Poisoning."
"Poisoning."
"..."
First, apply green poison to the Zuma monsters stuck inside. The health of these Zuma monsters that have been stained with color will also be displayed.
Soon, I found a top-quality Zuma guard with 1000 health points and two Zuma statues with 900 health points.
Zuma Statue: Level: 42, Experience: 450, HP: 900, Attack: 40-64, Defense: 20, Magic Defense: 20, Agility: 17, Accuracy: 17, Attack Interval: 1.8, Movement Interval: 0.7
Dealing with these melee monsters is simpler than dealing with archers. You just need to add green poison to the ones in the distance first. After everything around them turns green, you can directly teleport into the monster pile in stealth.
Then you can poison the other side...