Chapter 59 Level

"Use the Dungeon Escape Scroll."

The Evil Centipede has no chance now, and it would be a waste of time to continue to grind it down. However, since he has the teleportation ring, there is no need for him to wait for Xiaobai and the Evil Viper to refresh.

After using the dungeon to return to the alliance territory, I used the teleport command to come to Shabak.

There were a lot of jewellery in my bag, and the jewellery store and the clothing store were next to each other, so I came here first.

"Open the properties panel."

I am still interested in the first kill reward of the evil viper. After entering the store where equipment will not drop upon death, I must check it out first to satisfy my curiosity.

Defense: 0-1 (+4-7)

Attack: 6-8 (+6-13)

Taoism: 11-17 (+3-12)

Accuracy: 18 (+1)

Agility: 28

防御+0-1,攻击+1-1,道术+1-2,准确+1,敏捷+1。

Although each type only adds a small amount, it has a complete range of categories! It's a pity that only one is refreshed on the seventh floor of the Stone Tomb, and it is estimated that the refresh time will not be short.

It is quite difficult to stack these 100 evil venomous snakes. In order to have such complete attribute points, you have to come and look at them every day, at least to find out their refresh pattern.

"Close the properties panel."

"Open the package."

I took a look at the attributes of the equipment first, and a question lingering in my mind became more and more obvious?

That is the Gale Necklace, Gale Ring, Sharp Bracelet, Evil-Repelling Bracelet, and Avoidance Bracelet. What about these equipments with special attributes?

Now we have reached the stone tomb, but we still haven't seen a single one. Could it be that they have even more powerful special properties?

There was nothing good, so I threw all the equipment with normal attributes to a few shop owners. Although the quality was not very good, there were still quite a few top-notch ones.

There are a few pretty good ones here:

Shura: Required level 22, strength +1, attack +0-22, magic +0-1, weight 40, durability 21/25,

This is the first weapon with 4 added attributes. I must keep it to try out the attributes of the small best +4 set.

中型盔甲(女):需要等级16,防御+3-6,魔防+1-3,魔法+0-1,重量12,持久10/12。

The magic robe is not that easy to drop. According to the known drop rules, it is very likely that only the Lord of Womar and the Dragon God will drop it.

If nothing unexpected happens, the value of this top-quality clothing will not be too low.

Demon-slaying ring: Required level 25, defense +0-1, magic defense +0-4, attack +1-3, magic +1-2, Taoism +1-2, weight 1, durability 1/5,

This thing looks like it adds a lot, but in fact it only adds 0-1 defense and 0-1 attack, the rest are normal attributes.

金手镯:需要等级23,魔防2-4,攻击0-2,重量1,持久2/7。

It's a pity that it's a warrior. If I add two points of Taoism, emmmmm.....

The remaining small fine products were only added a little bit, and many of them were added inappropriately. I have long lost interest in researching this kind of equipment.

In general, except for the Shura, all other equipment today cannot be used and must be handed over to the little fairy to exchange for credit points.

I forgot to count how many newbies I killed on the seventh floor of the Stone Tomb when I first started fighting. There were only about 20 of them. That was all the equipment gains from them plus the Evil Viper.

In addition to equipment, I also got a lot of blueprints and skill books for Key No. 2.

However, the drawings are all numbered 1-6, so I sorted out a set first, and I will keep this set for my stamp collection.

The quality of the skill book is similar to that of the Womar Guard, and the best one is the magic shield.

After thinking about it, I decided to take this opportunity to tidy it up. Now that I’m working hard on it, things will just pile up more and more.

First, take out the things in the mailbox attachments. Leave the powder and amulet alone for now. Take down the two sets of secret key No. 1 and put all the stamps you need together for easy collection later.

In terms of skill books, first of all, for the mage, you only need to keep magic shield, fire wall and ice roar, and don’t bother to keep the others.

The Taoist priest only needs group healing and the sacred beast, and all the warrior's skills should be kept to see if they can do something later.

The blessing oil has also been sent to a special email. Now with the whip of the evil centipede, the attack luck 9 set should be completed first.

It’s a pity that today’s memory, tiger tooth and lantern all don’t have luck 2, and the magic dodge only increases by 20% at most. It’s still a piece of junk without luck.

When notifying the little fairy to come over to receive the equipment, I also told her that these were all the inventory in the email. Women with business acumen would understand it immediately.

After dealing with the equipment matters, I was teleported to the entrance of the Centipede Cave. Now I am still 21% away from level 19.

If you run a long way again, you can learn the group hiding skills in your bag.

Before going to the dark zone this time, I originally planned to clean up the connecting passage in the lower left corner because the monsters here are quite dense.

As a result, as soon as I threw out the green poison, I had no choice but to choose the dungeon escape scroll.

There is no way, the first infection was given to the archer next to me, what else can I do if I don't fly? It's a waste of potions to kill them now.

Then start over again, go to the upper right corner of the east side of the dungeon, and start using the poison spell.

His Taoist skills have been improved again, and the damage of the green poison has reached 135 points, while the damage of the pincer worm with the highest health in the centipede cave is only 250 points.

When I was sorting out the emails just now, there were still 6 or 70 packets of gray powder, and the powder materials are not needed at the moment.

After processing several potions, the number of silver coins in the bag reached 177, so there would be no shortage of game coins in the short term.

Now you just need to aim the poison at the pincer worm, spray it all the way forward until 40 seconds have passed, then teleport back to the starting point and prepare to replenish the disappearing green poison.

As for the infected pincer worms that were not killed by the poison, it can only be considered that they were not destined to die.

Just keep pushing forward, and experience information will start to increase in the upper left corner of the interface, one after another, and you can't stop at all.

Seeing such good results, the several maps after the dark map all became the same operation, except that the evil claw worms need to be dealt with one more wave.

When entering the death coffin, the experience bar reached the 97% position. After poisoning the right channel and there was still some distance away from touching the Dragon God, a golden halo rose from the soles of his feet.

System prompt: Your level has been raised to level 21.