Chapter 48: Wo Ma Cult Leader
The unrestrained gameplay is very enjoyable, and the actual operation is also more interesting than the previous slow monster-killing method.
The two Womar TVs who came along the way not only got the potion, but also a snake-eye ring that was enhanced with the best quality.
The platform of the Lower Womar Cult Hall has been cleared. Although the skeleton is of no use now, it is still summoned out and rests at the entrance of the cave.
If he enters the map alone, there is no need to shout 3, 2, 1 to enter together.
"Use invisibility."
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-5
-2
-4
......
Although the damage of the dark warriors is very low, it is quite difficult to deal with 7 or 8 of them shooting arrows at you in turns, and all the reading skills will be interrupted.
However, after they cause damage, an unlucky WoMa monster will definitely receive 13 points of splash damage.
"Use sun water."
There is absolutely no problem using solar water to hold on, but the progress of the poison spell is always just the last grid, which is a bit annoying.
Just when he was about to give up, splash damage hit a dark warrior, which allowed Green Poison to successfully hang on.
Through observation, I discovered something quite interesting: the target hit by splash damage will also be knocked back!
Moreover, if it splashes onto the Dark Warrior, it will definitely cause him to fall back, while other WoMa monsters have only half the chance.
This is also the key to successfully using poison. As the dark warrior's attack frequency is destroyed, the number of successful poisons increases.
Coupled with the infection effect within the 5*5 range, the success rate of conquering the Lord's Hall also began to rise.
As the monsters infected with green poison began to move, the area of infection began to expand, and even the monsters in the small entrance turned green.
Dark warriors are also included here, but their attack range is not enough, otherwise it would increase the difficulty.
The monsters near him were also infected. When the invisibility lost its effect, he returned to the second floor and got stuck in invisibility again.
(Use invisibility the moment you enter the door, the skill will not be interrupted, and there will be a time lag between the monster discovering you and attacking you after you enter the door.)
With the death of the first dark warrior, the last fig leaf of the Leader's Hall was also torn off.
After the green poison was replenished and the healing spell (poison) was successfully cast on the dark warrior, the difficulty of releasing skills became easier and easier, and the progress of the strategy was greatly pushed forward.
The 20 or so bottles of magic potions (medium quantity) that were prepared finally began to work.
As he began to pick up the dropped potions, the WoMa monsters at the entrance of the path also began to swarm over.
Before the dark warrior with low health started to attack, Healing Spell (Poison) was cast first. The remaining steps were no different from fighting monsters on the second floor.
That is to say, there are more Womar guards. As soon as I got out of the small entrance, I saw three strong minotaur guys with dual swords.
The hatred range is still as large as before. As soon as they see eye-to-eye, they want to run over, but he is not panicked at all because he has a large number of monsters to help him.
I don’t have time to recall how many Womar guards there were on the third floor of the original version, so I’ll just arrange all the healing spells (poison) first.
"Poison Hidden Technique."
"Poisoning."
......
Just cast the poison spell directly in the middle, which can trap the Womar Guards and clear out the monsters in the middle at the same time. This is all experience.
The primary target of Healing (Poison) is the Dark Warriors. Once you find them, you have to kill them first.
When the WoMa monsters in the front row were infected, he stopped casting poison and began to use invisibility frequently to control their movements.
After all the visible monsters have turned green, move towards the altar stealthily step by step and add green poison to the uninfected monsters.
The current green poison is still good. With 285 health points, it can't even last 2 minutes, and those who were hit by the healing spell (poison) have long turned into experience.
I just saw the Womar leader on the altar, and I also gained a lot of experience. The Womar guards couldn't see through the invisibility, so they were still standing there stupidly without moving.
Womar Cult Leader: Level 60, Experience 2500, HP 2200, Attack 35-60, Defense 17, Magic Defense 17, Agility 30, Accuracy 20, Movement Speed Interval 0.8, Attack Speed Interval 1.5
Invisibility is ineffective against the WoMa Cult Leader, and he is already trying to find a way out.
Among the first batch of poisoned WoMa monsters, except for those that turned into experience and potions, some of the green poison has dissipated. Now let them help again.
As soon as you start picking up potions on the ground, all the monsters will surround you, including the three Womar guards and the wandering Womar leader.
The gathered monsters surrounded the WoMa leader first. It turned out that the teammates were really powerful.
"Poison Hidden Technique."
"Equip yellow powder."
"Poisoning."
......
I just gave the Womar Cult Master a dual color and added the healing spell (poison), and then I thought of a question:
Based on the current Taoist damage, the Soul Poison Talisman should not be able to break its defense, right?
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The healing damage and green poison damage are the same as those of the monsters. Now that we are here, we have to try them all!
"Equip the amulet."
"Use the Soul Poison Talisman."
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Damn, how can the damage be so high? The defense of the monsters and the Womar Guards can be said to have been reduced by the Red Poison. Even the original version of this Womar Cult has 17 points of double defense!
Poison damage can ignore the monster's double defense? Then the red poison is not that useful.
The health of the WoMa Cult Leader kept dropping. Even with 2200 health points, it couldn't withstand such a drop. Surrounded by monsters, it could only stand there in a daze until its health points dropped to 998.
He teleported behind Taoist Master and two thunder balls hit him one after another.
-74
"Use sun water."
-miss
"Switch the skeleton to attack mode."
As soon as the half-blood skeleton appeared nearby, it attracted the hatred of the Womar leader.
"Use sun water."
Unfortunately, the skeleton could only withstand one blow from the hammer and had to run away.
"Summon a Skeleton."
After using the skill, he started running towards the door, and the WoMa Cult Leader used a lightning ball to smash the little skeleton into pieces.
However, the two seconds of delay allowed him to successfully enter the running state. As soon as he moved, the other WoMa monsters also chased after him.
This time it was the WoMa Cult Leader who took the lead and rushed forward, so it was impossible to continue using the monsters to get in the way.
The red name hasn’t been removed yet, I can’t die here.
Looking at the WoMa leader getting closer and closer, it would be better to just run away than to stop and summon skeletons to block the way.
-84
"Use sun water."
"Use sun water."
When the WoMa Cult Master has not entered the berserk state, he can only attack once each time, but compared to the backward attack of other monsters, its duration is longer.
He took a step forward and avoided the lightning ball aimed at the back of his head.
But the next shot, which took a quick step forward, hit him hard on the forehead.
-miss
Haha, God won't let me go! The Wo Ma Cult Master uses magic attacks, and this 60% magic hide is really true to me!
He, who was unharmed, took a step closer to the door, but three sturdy brothers appeared at the entrance of the path. Are they trying to kill me while I’m sick?
He had just taken two steps when another lightning ball from the leader hit him on the back!
-79
"Use strong sun water."
"Use sun water."
Now there are still two squares to the door. Hope is just ahead. I don't care about the three guards who will arrive soon, and I just want to go to the door to find the cricket pupae.
-87
-miss
They were still one step short, and he successfully returned to the second floor with half health.
"Poison Hidden Technique."
"Use sun water."
"Use gold creation medicine (medium amount)."
"Summon a Skeleton."
More than ten monsters spawned on the second floor. After applying green poison to a few of them, he returned to the leader's hall with the skeletons.
After wandering for two steps, the WoMa Cult Leader was about to rush over, but was pulled to the other side by the skeleton who was forcibly taunting him.
While the replacement WoMa guards had not arrived yet, he quickly threw the green poison on the guards who were approaching, and now all their green poison had disappeared.
-42
He was poisoned and stabbed, then retreated to the second floor and summoned the skeleton again.
With the poison infection of the Womar Guards, you don't have to worry about them within half a minute.
"Invisibility."
I just cast healing spells (poison) on the monsters on the second floor, looked at the time, and went into the leader's hall alone, letting the skeleton rest where it was without bringing it down.
"Invisibility."
He used invisibility the moment he entered the door. The three brothers closest to the door delayed using the skill for a second, which allowed them to block the steps of the Womar leader.
I didn't use invisibility in the beginning, and the purpose of dragging the guards into position was achieved.
"Healing (Poison)"
Before the green poison disappears, use the leader's damage skills first. At this time, the color of their bodies will begin to return to normal.
"Poisoning."
After successfully dyeing the leader, I immediately returned to the 2nd floor and started picking up potions on the ground...