Chapter 49: Generous Womar Leader

After picking up the sun water, he hurriedly fixed the skeleton and returned to the Womar Cult's Hall.

"Poison Hidden Technique."

The delayed use of invisibility caused the Womar guards to surround him again, and they were already low on health with the green poison.

Behind them is the Blood Womar Leader, whose health is also low. It cannot be approached and can only wander around behind.

After replenishing a new round of green poison, he quickly returned to the second floor. There was no need to replenish the healing spell (poison) at this time because the duration had not yet expired!

At this time, three pieces of experience information were received:

+1200 experience

+1200 experience

+1200 experience

The Womar guards have already received their lunch boxes, and it’s time to have a fight with the Womar board.

"Powerful sun water discovered."

"Skull ring..."

As soon as the skeleton in attacking state entered the hall door, he heard the prompt to pick up items.

There were a lot of potions and equipment scattered around, and the Wo Ma leader who wanted to come over was pulled aside by the skeletons again.

The moment the skeleton was hammered into pieces, he stopped picking up the powerful solar water and returned to the second floor without stopping.

Then he summoned a new skeleton immediately and turned back to the hall without delay.

However, it is still difficult to pick up the ones that are far away, and the lightning balls don’t taste good at all.

However, using this almost rogue method, there is no problem at all in keeping the WoMa Cult Master in a state of losing blood.

In order to prevent it from teleporting, the Soul Poison Talisman was never used again. When releasing the poison and healing spells (poison), he would take a step forward to leave enough space behind.

With the skeleton's forced hatred, the Womar leader doesn't seem that difficult to beat.

+2500 experience

"30 minutes before the boss was killed, there were no other players on the map. It was determined to be a single kill, and the player's main attribute was improved."

"Trigger the BOSS first kill announcement. Do you want to hide the game ID?"

“Hide ID.”

system notification:

"Congratulations to player *** for being the first to kill the Womar leader. This record will go down in Marfa history."

System prompt: Congratulations on gaining 2 reputation points.

Listening to the system prompts did not affect his picking up things, but he died at the entrance of a small path and needed to run two steps to get there.

"The teleportation ring has been discovered."

"The Sibel bracelet was found."

"A ghost necklace has been discovered."

"Key 1-10 has been discovered."

"The magic shield has been discovered."

"Womar Horn...Strong solar water..."

"Open the package."

Teleportation Ring: Required Level 12 Weight 1 Durability 6/6

Additional attributes:

1. Movement speed is doubled.

2. The current map can be teleported at will, cooling time: 20 seconds.

"Equip the teleportation ring."

System prompt: Recite the coordinates or position of the current map silently, and after adding the precondition for teleportation, you can reach the target location directly.

Example: Teleport to 171:49, teleport to the altar in front.

It will give you a reminder when you put it on? How can I find bargains in the future? I have to give a five-star negative review!

This teleportation does not add the best attributes, so the best attributes can only be added to the remaining two pieces of equipment. They are not Taoist's, so let's look at them together.

思贝儿手镯:需要魔法24,魔法0-2,重量1,持久力6/6

Additional attribute: Mana recovery speed increased by 25%

Womar suit attributes: not activated

幽灵项链:需要等级24,攻击0-5,重量1,持久力8/8

Additional attribute: Attack speed increased by 8%.

Womar suit attributes: not activated

The good news is that both pieces of equipment have additional attributes, the bad news is that both pieces of equipment are white. The explosion rate of these top-quality items was sucked away by the teleportation?

But for him, this teleportation is the magic weapon, he would not exchange it even for a +9 Si Bei Er and a ghost necklace!

There are no surprises, but there is still the first kill reward of Lord Womar. It’s impossible that this thing has also turned into magic, right?

"View the properties panel."

Taoism: 10-15 (+3-12)

Agility: 27

Reputation: 2

Magic must be 0, Taoism increases by 4-5, and agility increases by 4 points. This reward is worthy of the first kill announcement.

As long as you get all the rewards later, it seems that you can be invincible in single combat even without wearing any equipment, right?

As for the pitiful 2 points of reputation, I can't find a use for them now. Can they be exchanged for medals of honor in the future? That's too little!

There's nothing much to say about the magic shield and the blueprints. They were sent via email.

As for the Womar Horn, we need to think about it carefully. There are rewards for the first kill, and this first guild should also have different gains, right?

I took a look at the equipment dropped by the Womar Guards just now. I only picked up 4 items in total, and they were all ordinary. I am so embarrassed.

With the speed bonus of teleportation, it seems that I can drag monsters to fight? Well, the monsters over there haven't been defeated yet, let's race with them.

At this time in the Xiangshi Tomb, after hearing the system announcement, the same name emerged in the minds of several fairies. It seemed that except for him, there should be no one more powerful, right?

"Xiao Jin, why don't you ask?"

"What's there to ask? What can he do? He won't admit it."

"Can't we trick him?"

"It's meaningless. Everyone has gotten the fragments before. It's not very useful without a set. Just wait patiently."

At this time, there were many discussions in the game about who killed the WoMa Cult Leader. The "Yamaha" who had been killing everyone some time ago was naturally the most popular candidate.

But most of the discussions were hearsay, and in the end, there were only a few words. Before we knew it, the subject of discussion became the map of the Wo Ma Temple.

No matter who defeats the WoMa leader, it proves one thing: the monsters in the WoMa temple should be easy to defeat!

This also allowed players who knew this map to do a lot of favors.

As the map was released, the foreigners blocking the door were the first to be destroyed, and they were forced to disperse into two maps.

Regardless of whether the red-named mages pressed the return button or died on the spot, they all appeared in the red-named village, while the white-named melee warriors were still in a daze in the big city of Bitch.

Their approach was simple and rough. They would just run outside the safe zone and start killing any small characters they saw. It was very easy to become a red name.

With the first teammate successfully reunited, the foreigners who followed suit became the third team with all members arriving at Mengzhong.

......

In the hall of the Womar leader, "Yamaha" who was having a great time cleared out 2 waves of monsters, including the remaining 3 Womar guards.

With the teleportation ring, there is no need to compete with the Womar Guards in walking. All you need to do is throw enough green poison and everything will be fine.

At most, when you have some free time, you can give them a self-healing spell (poison).

It takes about three rounds of poisoning to kill the monsters. After he has applied green poison to the entire map and killed the Womar Guards, the monsters in the first round will also become experience.

The most troublesome part of this refreshing way of killing monsters is picking up the solar water. The cooldown time of teleporting is too long, and there is no time to pick it up, so the potions are dropped everywhere.

So the main thing in the end is to just go with the flow. I will pick up the drops from the Womar Guards, and the rest can be picked up when it's time to replenish poison.

It takes half an hour to fully refresh the three levels of monsters, and 3 Womar Guards can be refreshed in an hour, and it only takes 20 minutes to clear a round of monsters.

The remaining time was used to deal with several spots on the second floor where monsters easily accumulated, as well as the four Womar Guards that refreshed every two hours.

If there are no guards on the second floor, go to the two points on the first floor and don't let any of them go.

As long as the health of the monster is less than half, you can replenish the poison once and move to the next place. It won't delay anything if you focus on one.

It's nice to see the growth of experience visibly, but the grey powder is used up a little quickly. After wandering around for a while, a bag of grey powder was finished.

This still has an infectious effect. If you remove the poison one by one and add the poison hiding technique, this grey powder will be enough to use him up.

Feeling the horrific consumption of the gray powder, after going to the new location for a round of green poison, I could only obediently return to the previous poison point.

Pick up the sun water on the ground bottle by bottle, cast a healing spell (poison) to clear out the fish that have escaped the net, pick up some blue to replenish, and then go back to continue poisoning monsters.

The rising speed of solar water began to accelerate, and the exclusive space for powerful magic medicine was disbanded.

There is no other way. Who says solar water is valuable? We will have to rely on it for future supplies of medicine powder and so on!

In the second round, just after returning to the WoMa Cult's Hall, the poisoning technique was upgraded to level 3 and the number of infections was increased to 5.

Even without considering the increase in damage, compared to ordinary poisoning, as long as there are enough monsters, only 1/5 of the amount is needed, and it even feels like getting it for free.

Time passed by minute by minute, and with the green poison that was worth five shots per shot, the WoMa monsters fell one after another, and it seemed that I was not far from getting 10 experience points in an hour.

And even if he only picked up top-quality equipment, the 90-slot package should still be full, and now the exclusive space for the three sun waters has reached 999.

But he wanted to wait...