Chapter 42: Womar Guards' First Explosion
"Use the Soul Fire Talisman."
"Use healing."
"Gray equipment..."
The skeleton's two colors were still there, so I drew a Fire Talisman from the Womar Guard and quickly cast a Healing spell on it. Unfortunately, neither of the two skills caused it to fall back.
When you attack it together with the skeleton, take advantage of the interval between attacks to inflict double poison on it.
After being double poisoned, the Skeleton can also break the defense, and the chance of hitting is quite high, but it cannot achieve the backward state.
Both of the Womar Guard's swords are equipped with flames, and the lowest normal attack can knock off 25 points of the skeleton's health. This attribute is much stronger than the original version.
Because Red Poison has been strengthened, its defense cannot be tested, and its agility is also higher than the original version. After triggering the buff effect, he will also have a missed attack!
The Womar Guard's burst is even more powerful. The two quick slashes are like connected together, and the damage caused is doubled.
With just this one blow, the mutant skeleton was chopped into pieces.
"Use random teleport."
No one can withstand this series of attacks now, but as the saying goes, there is still hope, so it is more reliable to use the old method.
It’s just that it’s not easy to fly to this random position, and you have to fly to the other end of the dead end.
You must have stepped on dog shit and flew away. There were so many monsters surrounding you that you couldn't even stand.
When there was only one random teleportation scroll left, I came to the second large square. The monsters here had just spawned not long ago, so there would be no problem gaining a foothold.
When I cleared it again, there were 5 dung beetles following behind me that I didn't fight. But in order to drag them over, I was tossed around a lot.
The most powerful WoMa monster in the map is the Fire WoMa. Its attack interval is very short, but it encounters a Taoist who has no moral principles.
First of all, the main tank skeleton has a taunt, and the hatred is firmly attached to it. Coupled with its terrifying blood recovery, it is impossible to kill it.
Even if there is one that can successfully sneak attack the sixth one, there is still 60% of magic evasion as the goalkeeper, resulting in the powerful Flame WoMa not being able to enjoy any advantage at all.
Keep going like this, and when you feel you're almost there, stop to let the dung worm that's been poisoned by the green poison recover its blood, so that it won't die from the poison at the critical moment.
The following scenes were quite impressive for both the Skeleton Elves and the Corpse King. The Womar Guards could only stand outside and worry as they watched the five dung beetles causing a series of MISS.
Until a few minutes later...
+Experience 1200
"Congratulations on the first kill of the Womar Guard. The explosion rate has increased, and the production rate of top-quality equipment has increased."
"Switch the mutant skeleton to attack mode."
"Use healing."
+Experience 180
+Experience…
"Obtained item: Demon Subduing."
"Item Obtained: Medium Armor (Female)."
"Obtained item: Key No. 1-5 map."
"Obtained item: Skull Helmet."
"Obtained item: Magic Shield."
“Get a powerful…”
Demon Subjugation: Required Level 20, Accuracy +1, Attack +6-12, Magic +1-3, Weight 20, Endurance 14/17,
Skull Helmet: Requires Attack 30, Defense +2-3, Weight 5, Durability 4/8,
Medium Armor (Female): Required Level 16, Defense +3-5, Magic Defense +1-2, Attack +0-1, Weight 12, Endurance 10/12,
The best demon-slaying item adds a little attack and a little magic, and can be worn soon at level 20, which can be regarded as a piece of urgently needed equipment.
The white skull helmet is completely useless, but the price you get when selling it to a store is pretty good, so you can keep it for now.
It’s a pity that this top-quality clothing is not for men, as he is wearing light armor!
There's not much to say about the Magic Shield and Key Fragment No. 5. They're just stored in the warehouse now, and their properties are unclear. It will take a long time for them to be released.
Since I didn’t get the reward for being the first solo kill, it looks like I still have to hang out on the second floor. The first floor is too easy to be messed up by other players.
"Use the Portal Scroll."
Take this opportunity to tidy up the warehouse. Now that the debt has been paid off, the blank junk equipment will not be worth many credit points if sold.
So I took out all the junk, and when I went to repair my equipment, I threw it to the store owner, and only kept weapons above level 15 as spares.
Go back to the warehouse and continue to put everything in the bag back in. After emptying the package, go to the grocery store to buy a scorpion tail and synthesize the yellow powder.
I only got 5 packages of 40 emails with one attachment, and sold the rest of the maggot eggs to the grocery store.
"Disband the exclusive space for cave maggots."
"Successfully resolved."
"Open a space exclusively for solar water."
"No solar water found, unable to activate the solar water exclusive space."
Is this a bug? The Sun Water exclusive space has not been sold yet! Does it need to be put in the bag to take effect? Then I can only do it after it reaches 999. This thing cannot be moved to the package.
While the package space was quite empty, I put some amulets (large) into the mail. Worried that there wouldn't be enough spare weapons, I also put 10 bottles of war oil into the mail.
I stored more supplies just to stay on the second floor of WoMa longer. After finishing these things, the number of silver coins dropped below 20 again.
There is a great demand for randomness when going to the Wo Ma Temple, so I prepared 60 bundles and divided them into two emails and sent them up, and then bought 25 bundles. I will have to try and see how my luck is today later.
The butcher's knife is no longer useful, so after leaving 6 spaces, 3 spare weapons and 6 torches are placed.
Together with the ones I just put on, I can play for at least a week. I didn’t get the first solo kill, so this time I’ll see if I can get the 100-kill stack.
Those foreigners must have gone back to stake out the place again. I only sold 170 bottles of the solar water in my bag, leaving more than bottles just in case.
"Use random teleport."
……
When I arrived at WoMa Forest, it was not far from dinner time, so I didn't continue using random, but ran all the way there.
I spent about 20 minutes to fill my stomach, and when I came online again, I soon arrived near the temple entrance.
These foreigners have really grown up. They have even learned to build a gate outside. Does this mean they are not allowed to fly randomly?
As soon as I got close to the wizard's casting range, several fireballs were thrown at me.
-miss
-4
-miss
……
"Equip the gray powder."
"Poisoning."
First, add green poison to the mage hiding in the back, then put the two-colored skeleton into attacking state, allowing it to attack freely to attract firepower.
"Healing."
The scene of two colors of healing magic hovering over the same player's head is very impactful. As soon as the two mages were killed, this group of foreign players started to drill into the hole.
The backlash of the healing spell was too severe, so for the sake of safety, I didn't continue to cast it. When the last ghost entered the Wo Ma Temple, I followed him in.
"Use random teleport."
The damage without assassination would not be great, but the Taoist who didn't want to waste it still used random the moment he came in.
However, the Taoist who was ready to kill everyone was a little disappointed. After walking around randomly, he didn't see any people or monsters.
I entered the first floor of Womar as if I were facing a great enemy and was prepared to drink a lot of solar water, but in the end there was no sign of anyone.
Are you scared by the damage of the healing spell? Who says that all foreigners are straightforward? Just play with the monsters obediently!
"Use random teleport."
There are still quite a few random items left in the bag, and I have tried the rules for collecting attachments. When there is not enough space in the package, I cannot extract them. It is not an operation of throwing them on the ground because I guess there is no place.
It's too troublesome to find the Womar Guards on the first floor. Find the entrance to the second floor. As long as you see that the terrain and coordinates are wrong, just use random.
The dark warriors will not refresh on the first floor, so the damage received is relatively less, but from the moment you enter the second floor, you will be dominated by it.
Because in addition to seeing the surrounding environment clearly, it also needs to see if there are any Woma guards nearby. This delay will allow its arrows to shoot over.
Moreover, the density of WoMa monsters is higher, and you will fly into the monster pile if you are not careful. All the solar water that is not wasted by the ghosts is used here.
After being hit by many steel needles, I was randomly sent to a place with fewer monsters. The most annoying ones were the two dark warriors. Although it didn't hurt much when they shot me, it was a bit disgusting to lean back.
To fight them, you must use Soul Poison Talisman + Healing Spell + Red Poison. The green poison infection is too strong, so the little health recovered doesn't matter, so just throw two more poison talismans.
It will be easier after dealing with them. I know the strength of all the monsters. On the way forward, I will leave a few dung worms behind in case of emergency.
Their functions are more than just Kawoma guards. When the map is refreshed, they can also help block monsters. They are very useful tool monsters.
When I was dragging the dung beetle before, the skeleton always had two poisons on him, and his health was constantly recovering, so I didn't pay attention to his condition. I didn't expect him to...