Chapter 43: Womar Guards First Kill

Since toxins cannot cause damage to skeletons, it seems normal for them to ignore poison gas bombs. If this is the case, you can try a new way of playing.

The dream of digging for paralysis should have ended long ago. With such an outrageously low drop rate, it would be impossible for paralysis to appear.

There is no need to kill the dung beetles that don’t produce anything. Just let them follow behind.

When the number of skeletons following exceeds 5, drag them back a little distance and leave the skeleton there for them to attack.

In this way, the dung beetles can be formed into piles. Since the density of monsters is so high, they can't run too far.

From now on, no matter whether the WoMa Guards are randomly refreshed or not, you can find helpers quickly.

As I was playing, I found that the experience ratio was not right. I had been playing for several hours, and it had only just increased to 5%. Let's see how deep the water is!

"Open the properties panel."

The experience requirement became 100 million, and I felt relieved that it was just as I expected.

Are they going to trap all the players in Bicchi? The time for the main force to come in should be very soon, right?

Damn it, this game is going to kill him! If he continues to stay up all night, he will die of a sudden death sooner or later!

Well, for a better life in the future, I must not let the game lead me by the nose. I will not stay up all night tonight. I will log off after I complete the first kill of Womar Guard.

Yes, go find a WoMa Guard quickly and get the attribute points.

I started to push forward aimlessly, not caring where I ended up. I had no intention of going to the WoMa Cult Leader's Hall anyway. It didn't matter if I cleared a dead end, I could just turn around and it would be fine.

The Skeleton gave another new surprise. After giving it three layers of BUFF at level 3, it was able to withstand the attacks of 3-4 WoMa monsters with ease!

The dark warrior makes use of the gold healing medicine (middle), and the blue medicine is the long-term backup in the bag. This thing is the strategic material to deal with the Womar Guards.

As for the sunscreen, I had to take it back and sell it! When the stock reached 230, I finally saw the muscular handsome guy with a nose ring.

In the original monster introduction, the "Black Snow Blade" with physical attack power is the Moon in the Well of the Warrior in the arsenal.

As for the other weapon which possesses magical power, the "Flame Demon Sword", this type of weapon had never been seen until the 85th edition.

Three dung beetles were too few and they were still quite a distance from the corner, but the Woma guards didn't care and ran over with swords in hand.

"Equip the amulet."

-24

"Use the golden healing medicine."

+6

"Summon a Skeleton."

-27

+6

"Skeleton switches to attack mode."

+6

While the level 3 skeleton is pulling the aggro over, bypass the oncoming dung beetles and run as fast as you can until you find the 5 dung beetles piled on the road.

They moved slowly, but luckily the system did not interfere. It only took a little effort to drag them to a place not far from the Womar Guards.

This time we couldn't wait for him, and even took a step back, making it easier for the dung bugs to complete the encirclement.

The system also joined in the fun and brought in a dark guard. The only change was the output order.

After fighting monsters for more than two weeks and hearing the information from the goblin, the chance of ordinary monsters dropping top-quality items is shockingly low!

She guessed that the reason for this was the number of players, but this was naturally unverifiable information.

Thinking about all these things, I killed all the monsters first and then fought the Womar Guards. It took me more than ten minutes in total to clean up.

A pleasant reminder sounded:

+Experience 1200

"30 minutes before the boss is killed, there are no other players in the map. It is determined to be a single kill, and the player's main attribute is improved."

"The BOSS level is not high enough to trigger the server-wide announcement, and players cannot gain reputation points. Please keep up the good work."

"Summon a Skeleton."

+ Experience...

"Obtained item: Moral Ring."

"Item Obtained: Magnifying Glass."

"Obtained item: Gloves of Death."

"Obtained item: Key No. 1-4 map."

"Obtained item: Fire Wall."

"Obtained item: Powerful..."

I picked up all the items. I can check their properties later. Now there are some more interesting things.

Open Role Properties

Taoism: 6-10 (+2-8)

Agility: 23

Taoism increased by 2-3, and agility increased by 2 points. Does this reward increase with the strength of the monster?

Damn, that's awesome! What attributes will the Wo Ma Cult Master and Zu Ma Cult Master give? My anticipation has reached its maximum. I still have to learn the invisibility skill at level 20!

"Open the package."

放大镜:需要等级24,魔法+1-3,重量1,持久力4/6

Sure enough, I can't be the first to see it, hehe~! I can keep this thing, after all, it is the best thing after Wo Ma.

死神手套:需要等级22,攻击+1-3,重量2,持久力4/8

Damn, this thing actually has a little bit of added attack power. My eyes quickly moved to the last piece of equipment.

Moral Ring: Required level 23, poison avoidance +10%, Taoism 1-3, weight 1, endurance 4/5

It's still a courtesy. Although avoiding poison is of no use to him, the extra Taoist magic given to him is still very useful.

We have to keep working on it! We have to work on it even if it means sudden death. As long as we can figure out the invisibility technique, we can try to kill all the bosses first, especially the Corpse King Palace. It's still there beckoning!

Before I knew it, I had reached the third floor door, which was a spacious space with a Womar guard hiding in the corner.

(The map is so familiar that I will subconsciously run in this direction.)

Although both sides discovered each other, they were blocked by monsters and could not get out, so they could only wander around in place.

However, there were hidden arrows helping to shoot him. He looked for a long time but couldn't see the specific position of the dark warrior. Seeing that his health was only half, he quickly retreated two steps.

They jumped out as they were not close enough. They turned out to be a pair of desperate mandarin ducks. The ammunition was fully loaded at this time, so they were quickly sent off.

After getting rid of the two dark warriors, they slowly circled around. Maybe because the distance was not enough, they did not notice the hidden arrows.

There are a lot of monsters around, but now they are all distributed on both sides of the cave entrance. If you clear them one by one, the workload will still be quite large.

Looking at the point where the stairs lead downward, a bold idea came to my mind, and it seemed that I could take a chance.

Anyway, the first kill has been achieved. If I die, I can take a rest. At worst, I can start over tomorrow.

After refueling myself, I rushed over, but I didn't expect that I ran past the end and entered the WoMa Cult Leader's Hall. Is there no barrier or anything like that here?

Feeling something was wrong, he retreated immediately. In just a second, he returned to the second floor with only 1/3 of his health left. This was probably due to the dark warrior.

"Summon a Skeleton."

I pulled it over to rest in the front and stopped the monsters that were gathering around. I didn't expect there were dark warriors inside shooting arrows all the time. I still had to drink the sun water.

There are only three WoMa monsters that can attack the Skeleton at the same time. First, fill it with three states, and then hang green poison near it.

This little cleverness played a big role. A large amount of green poison and healing spells were thrown out, and these poisoned monsters couldn't get close. Only occasionally a monster would hit the skeleton blocking the road.

But he was soon pulled aside by the Soul Poison Talisman, and the wandering green poison infected all the monsters in this area.

After the monster moved, it saw the dark warriors who had been shooting at it. If their damage was not low and the sun water in its bag was enough to sustain its life, it would have had to return home in disappointment.

I don't know what the relationship is between them and the previous two. After they are killed one by one, I will let them go to the system master to sort them out.

We can't keep wasting solar water. It's all credit points. The price of one sip is enough for a fast food meal.

(Current game currency price: 1 silver coin = 5000 credit points, if you don’t look at the appearance...)

In order to prevent the healing spell from backlash, one must be extremely careful every time it is used, and it is mainly used on those with more health and those who have not died before.

The WoMa monsters with more than 200 health points can withstand two rounds of skills, so when their health points are just over half, start focusing on the WoMa guards.

The final experience gained was very satisfying, and I have already begun to imagine what the scene will be like after the group treatment!

Womar Guards are much more generous than Skeleton Elves. The rewards are not just an increase in the number of kills. The dropped equipment can be worth a lot of money even if it is thrown into the store.

This time I gave him three pieces of equipment and a Taoist sacred armor book, but no secret key fragments.

金手镯:需要等级23,魔防+2-3,攻击+0-1,重量1,持久力2/7

金戒指:需要等级22,防御+0-1,魔防+0-3,攻击+1-1,魔法+1-1,道术+1-1 重量1,持久力2/5

竹笛:需要等级24,道术+1-3,魔法+0-1,重量1,持久力3/7

Two gold pieces of jewelry are nice, but they can’t be materialized in the game. What’s the point of adding a little defensive attribute?

Okay, it’s somewhat useful, so is this bamboo flute plus magic serious?