Chapter 41: Womar Guard

The entrance hall of the WoMa Temple became empty again. It would be too boring to stay here to earn copper coins and return scrolls.

However, every time I return to the city, I must invite these foreigners away. I can't let them occupy this place. After all, game coins are too scarce now.

There are many fireplaces that are always lit here, and you can find the entrance to the next level even without a torch.

As soon as I entered the landing point on the first floor of the temple, several WoMa monsters surrounded me. It seemed that the layout had been dragged by someone.

Now that I'm here, it's too boring to just slowly clear out the monsters. I have to try to start from the second floor.

"Use random teleport."

"Use random teleport."

......

The coordinates of the cave entrance on the next level are 250:205. I have flown many times but failed to get close to it. Now the landing point is the straight road on the upper right, not too far from the cave entrance on the second level in the middle.

The main thing is that this is a good location, with only three small monsters surrounding it, and one of them is a dung beetle that can be ignored because its attack method is poison gas bombs.

Dung Beetle: Level 26, Experience 180, HP 155, Attack 9-17, Defense 3, Magic Defense 2, Agility 15, Accuracy 12, Movement Speed ​​Interval 1.5, Attack Speed ​​Interval 2.5

Womar Warrior: Level 30, Experience 260, HP 265, Attack 14-28, Defense 3, Magic Defense 2, Agility 15, Accuracy 13, Movement Speed ​​Interval 1, Attack Speed ​​Interval 2

Womar Warrior: Level 30, Experience 280, HP 285, Attack 16-28, Defense 3, Magic Defense 2, Agility 15, Accuracy 13, Movement Speed ​​Interval 1, Attack Speed ​​Interval 2

As soon as he put the skeleton on the first floor into attacking state, he started fighting with the nearest Womar warrior.

The WoMa warrior was in a miserable situation, his claws were his weapon; and the WoMa warrior, who looked like a bull-headed demon like him, only got a sea soul.

"Use poison."

While the green poison is still on his body, help the skeleton to recover some blood.

"Equip the amulet."

"Use the Soul Poison Talisman."

-10

The WoMa Warrior was about to get close, and the amulet was aiming at it. Unexpectedly, in addition to successfully hitting it with one shot, it also had the infection on the side hanging on it.

"Use healing."

"Use healing"

Ignoring the dung beetles that were about to approach him, he cast healing (poison) spells on all the skeletons of the Womar warriors.

"Use the Soul Poison Talisman."

-MISS

After successfully becoming immune to the damage from the Plague Dung Beetle, the Womar Warrior rushed over with only one body length left. Seeing it being pushed back again, he knew that it would not be a big problem to fight Womar alone.

Instead of continuing to use the Soul Fire Talisman, he slashed in its direction. As expected, the WoMa warrior took a step forward and successfully caught the blade with his bare hands.

-7

-2

I'm not sure whether the backward movement this time was caused by a normal attack or a healing spell.

"Use the Soul Poison Talisman."

-4

-11

Found a setting that is more interesting than the original version:

First of all, during the time between skills, you can perform normal attacks, and as long as the weapon has been chopped down, you can start using the Soul Poison Talisman. This process will not interrupt the melee damage effect.

However, you cannot use normal attacks during the skill release time, and forced attacks will interrupt the skill that is being cast.

If it is a Soul Poison Talisman, the amulet will lose 1 point of durability, but Healing (poison) will not be affected. This means that a way to avoid being backlashed by skills has been found.

After the WoMa monsters are damaged, the Soul Poison Talisman has the highest chance of falling back, followed by the normal attack;

With the successive support of three skills, in less than half a minute, the WoMa warrior with 285 health points was killed without being forked down.

+280 experience

Still ignoring the poison gas bombs of the dung bugs around him, he looked at the Womar warrior who was successfully infected by the green poison;

Its health was reduced by more than 20 points, while the skeleton with double BUFF bonus is still full of health.

"Use Heal (Poison)."

After giving it a blood loss BUFF, run over and chop it together with the skeleton.

+260 experience

The two monsters were as stingy as ever, but they were quite generous with the potions they gave. Except for the medium amount, they actually gave out solar water just like before.

Seeing it reminded me of buying a powerful magic potion for the amulet to practice summoning skeletons. The 10 or so silver coins I had were not enough to make it.

In the end, I exchanged the strong solar water for more than 60 silver coins to avoid going bankrupt.

Strong solar water can instantly restore 50 health points and 80 mana points, and solar water can instantly restore 30 health points and 40 mana points.

The prices sold to stores are similar to the original version, 1000 and 500 respectively, but the currency units are different.

And it's not just this map. The Lich King produces more of the two types of solar water, which cannot be wasted. The demand for game coins will only increase in the future.

With the existing material space, maggot eggs have the smallest effect. Even if a large amount of yellow powder is needed in the future, 20 packets can be made each time, which is a large amount.

"Dissolve the maggot egg space."

"Detected in space..."

"No need to return, forced disbandment."

"It has been successfully disbanded."

"Activate the exclusive space for solar water."

"14 silver coins have been deducted, successfully unlocked..."

They are really greedy for money. After disbanding, they are not reactivated at the original price!

But don't panic, as long as we get a full set of 999, we will make a lot of money when we go back, and then we can replace the space of the Piranha Plant Fruit with solar water!

+180 experience

"Failed to obtain the item. Cannot obtain more items."

"Switch the mutant skeleton to resting state."

"Equip the amulet."

"Use the Soul Poison Talisman."

"Use Heal (Poison)"

"Switch mutation..."

After getting into position, use the Soul Poison Talisman to pull them over one by one and with the help of the Skeleton, you can deal with one within 20 seconds.

Even if you encounter a monster spawning, use the skeleton's forced taunt to pull the monster, run to a place with no monsters behind and then push it back.

Although you can't group monsters here, you can still kill one in 30 seconds on average, so it is relatively easy to get more than 2 experience points per hour.

Plus there are quite a few cave bats, the chance of getting top-quality ones is about the same as in the entrance hall, so it’s good to be able to continue the experience of opening blind boxes.

Following this pace, we fought all the way to the entrance of the 2nd floor, and all the WoMa monsters we encountered on the way turned into experience and potions.

All other potions were used up, and the high-value solar water was accumulated to 117 bottles, and there were several blank equipment in the bag.

魔法手镯:需要等级18,防御+0-1,魔防+1-2,重量1,持久力 4/7

The magic defense of this jewelry is pretty good, but there are too few magic monsters in the legend, so this thing is not very useful, unless it is a top-quality one, it can be worth some money.

Snake Eye Ring: Required Level 20, Magic +0-2, Weight 1, Durability 4/5,

Only these two pieces of equipment are worth looking at, the others are all blank slates that have already been obtained.

After a little hesitation, I made up my mind and went to the second floor of the Wo Ma Temple, which is in the middle of the map;

There is a relatively open area in front, and there is a passage directly in front.

Naturally, there were quite a few monsters gathered in places like this, so I just took a look and immediately retreated back to the first floor of the WoMa Temple.

After seeing that half of his health had been lost, he wiped a non-existent cold sweat. These dark warriors really can't be fought in a group, especially when the number exceeds three, the difficulty becomes extremely great.

暗黑战士:等级26 经验200 血量165 攻击9-16 防御3 魔防2 敏捷15 准确15 移速间隔0.9 攻速间隔 2.5

There will be a lot of these things on the second floor, and flying randomly is also quite dangerous, so it is better to find the WoMa Guard on the first floor first and see how strong it is before going there.

Go back to the fork in the road. The map has not been refreshed yet, so you definitely cannot go back the same way, so just push forward along another passage.

This is a dead end. Just when I got to the middle, I encountered the goal of this trip:

Womar Guard: Level 50, Experience 1200, HP 1000, Attack 22-42, Defense 8, Magic Defense 8, Agility 20, Accuracy 17, Movement Speed ​​Interval 0.8, Attack Speed ​​Interval 1.5

As soon as he saw the naked Bull Nose holding dual swords, he started dragging the skeleton backwards. If he attracted the monsters behind him, he would have no chance at all.

Now his mental combat method has reached the full third level. After activating the buff, the accuracy attribute can reach 22 points, so he will definitely be able to hit it.

The skeleton that has not died has also been trained to level 168. With HP, it can definitely withstand a few blows...