Chapter 83: The Deer and the Scarecrow in the Dark Palace

This is not the one in the Novice Village. Even in the old version of Legend, its attributes were not simple.

But if it hadn't been strengthened, combined with the speed bonus of the teleportation ring, there would be no problem in kite flying it.

To be on the safe side, I threw the green poisonous skeleton over and tried it first.

-99

-101

This damage has overflow? Looking at the skeleton that has been broken into pieces, the attributes of this Dark Temple Deer must have been strengthened.

The attributes of other fake elite monsters have not been adjusted. Isn't this a bit biased?

No matter how he complained in his heart, the sika deer that had been poisoned by the green poison had already run towards him.

I just used teleport, and it's still on cooldown. Judging from the route it's moving, the bunch of monsters in front of it are very likely not able to stop it.

Just as he guessed, this little creature with 1200 health points bypassed the pile of monsters and followed closely behind him.

-87

"Use strong sun water."

-92

"Use strong sun water."

-44

"use"

……

This bastard has no moral principles. He runs fast and attacks fast, and the duration of his backward attack is also prolonged, causing the elite monsters behind him to catch up.

After roughly calculating the teleportation time, I found that the cooling time would be over soon. After taking a look at my current coordinates, I teleported back to the lower left corner of the grid where I had cleared the monsters.

Using small monsters to block the invisible output is also useless. The fake monsters with 100 health can be killed in 30 seconds as long as they are infected by green poison.

As for the elites with more than 800 health points, except Xiaobai, all of them are anti-invisible, so you can only rely on green poison to slowly kill them.

"Summon a Skeleton."

He started running back with the green poisonous skeleton, and he still had two skills to use!

Because of the monsters that had just been attracted, the deer moved a little to the right, so what came into view were the group of elite monsters with low health.

"Green Shield."

"Healing."

"Healing."

……

Send these brothers who can't help to the road first. The green poison on them has not disappeared yet, and with two new continuous blood-damaging skills, they will all turn into experience and a large amount of equipment in a short while.

"Switch the skeleton to attack mode."

All the elite monsters are lying down. Before applying status to the Sika Deer, it is better to pull the Green Poison Skeleton over first. It is better to hold on for as long as you can.

As soon as I approached the equipment on the ground, I saw a sika deer jumping over.

"Green Shield."

The green poison hasn't dissipated yet, and it's hard for a moving deer to be hit by healing magic, so use the range skill first.

As for the skill curse, just curse it. Anyway, deer basically all drop mysterious equipment. A level 50 monster can lose 7 more health points in three seconds. Why not add more health points if you can?

When he saw the green poisonous skeleton, which was just like a newborn calf, trying to use its thin chest to butt the deer antlers, he hurriedly cast the healing spell over it.

The moment the pink hat was hung on, he ran back, and the sound of the skull being broken into pieces was very crisp.

The second of delay was meaningful, allowing him to successfully enter the running state. After crossing the passage, he turned around and ran to the corner of the wall on the left.

The sika deer failed to catch up, probably because it was stuck at the corner of the passage.

"Summon a Skeleton."

I walked back carefully with the skeleton, but didn't see it in the small passage.

But just as he finished walking through the passage, the sika deer that was originally stuck on the left side of the square suddenly ran over.

The lawless skeleton rushed forward again.

With the remaining duration of the green poison, combined with healing and green magic shield, it will be no problem to wipe out its 1200 health points.

"Green Shield."

It should be stable if I replenish it once more, right?

The skeleton broke into pieces again, and as it retreated, the deer caught up with it.

Use the powerful solar water to pull it to the lower left corner of the U-shape, then use the teleport to return to the place where the equipment had just fallen on the ground.

"The Dragon Ring was discovered."

"mystery……"

+100 experience.

As soon as I picked up the equipment on the ground, I received a prompt to increase my experience.

"Summon a Skeleton."

"Teleport to..."

“Deer antlers were discovered.”

"The sacred water has been discovered."

"Mysterious helmet..."

I took a close look at the carcass of the sika deer in the corner, thinking that I must buy a "butcher's knife" when I get back to see if I can cut some meat from the Dark Hall deer.

Deer antler: Instant recovery potion, after use, health +100, mana +100, weight 5, please explore other uses by yourself.

Holy Water: After use, it can remove the restrictions locked by equipped and cursed equipment. Weight 1. Please experience other uses by yourself.

This description is for the mysterious equipment, giving people a sense of "where there are poisonous snakes, there must be an antidote."

The special settings of the mysterious equipment are very different from the Shura Blade.

In the old version of Legend, if you are lucky, after putting it on, you find that its attributes are not very good, you can just take it off and throw it away.

If you're unlucky, as long as you dare to put it on, it will get stuck there and you can't buckle it down.

Whenever this happens, there are only three ways to deal with them.

The first is the holy water that just dropped. After using it, you can take off the mysterious equipment on your body.

But it only allows you to take it off, it does not lift the curse on the equipment. If you still want to wear it at this time, it will continue to be welded to your body.

The second way is to polish their durability and wait for it to break and disappear naturally.

Only players who have tried this know that if there is only one thing that is a problem, it is not a big deal. Just think of it as wearing one less piece of equipment. It will not have much impact on your leveling and fighting monsters.

But if you are brave enough and dare to wear a few more different mysterious equipments exploded by the big sword, then there is only one last way left.

In other words, as long as you are stuck with three or more mysterious equipment without attributes, take off all of them that can be taken off, and then form a team to kill the big knife guard. It is said that it can drop the Green Dragon Yanyue Sword.

In addition to the ones he can wear, there are many more that his level 23 alt-account is not qualified to wear.

In the old version of Legend, mysterious equipment is divided into two categories like ordinary equipment:

Level requirements and attribute requirements.

The worst one, which is also what he can wear now, requires level 18. If it is not a top-quality item, it only has single attributes of 0-1 or 0-2.

The upgraded version requires level 26, and will give you an extra defense and magic defense, and the normal attributes will not exceed 0-2.

The level requirement is 30, and the highest attribute can reach 0-4. The helmet has three attributes, while the ring and belt have only two. The main attribute is slightly worse than that of WoMa.

As for higher ones, he has never hit them.

As long as it is a property requirement, it must be better than the level requirement. (The exception is the management one.)

攻击力属性需求的,分别是24点和36点;魔法力属性需求的,是22点和27点、道术需求21和26。

The wearing requirement attribute of mysterious equipment is a high-end version of the level requirement. The real top-quality things are hidden inside, so it is naturally difficult to obtain them.

Now I can only test level 18 equipment, and most of the ones in my bag now are garbage, except for the two items just dropped by the deer.

In order to maximize the effect of the holy water, you must fight more monsters, especially those with more than 1000 HP, as they have a higher chance of producing top-quality items.

Put the mysterious helmet and mysterious ring that I just picked up in the bottom compartment of the last backpack. These must be stored separately.

After cleaning up the battlefield, they started to move towards the grid below.

+1800 experience.

I saw the authentic evil serpent falling to the ground, and potions scattered all over the ground. Now it can be confirmed that the Unknown Dark Palace will not accumulate the number of kills.

When I came to the right side of the grid, I saw another monster from the Novice Village.

Scarecrow: HP 1000, Level: 50, Experience: 100, Attack: 0-90, Defense: 30, Magic Defense: 30, Agility: 17, Accuracy: 20, Attack Interval: 1.5, Movement Interval: 0.6

Its original form is stronger than a deer. In the upside-down unknown dark palace, it makes sense that its attributes are weaker than a deer, right?

It is easier to kill it than a deer. After applying green poison and green magic shield, teleport to the side to clear other monsters. After about two minutes, return to the original place.

At this time, the scarecrow had turned into a pile of ashes, with a few pieces of equipment and some potions lying beside it.

"The sacred water has been discovered."

"Mysterious belt discovered."

"Mysterious ring discovered."

"Strong sun water..."