Chapter 82: First Exploration of the Unknown Dark Palace

The scene changed, and they were transported to a map made entirely of bricks. The light of torches illuminated the originally dark environment, and more than a dozen WoMa leaders were rushing over to greet them.

If other players were to experience this scene, how many of them would be able to withstand it and escape without using scrolls?

"Poisoning."

"Equip the teleportation ring."

"Poisoning."

In this upside-down world, the WoMa Cult Leader who was infected with the green poison revealed their pitiful health limit of 100 points.

If you don't take action, no matter how many random teleports you fly, there will be a lot of WoMa leaders welcoming you.

As long as you start attacking, you will find that they are dozens of streets behind the genuine WoMa Master in both attack and defense, and the actual damage they cause is similar to that of the monsters in the Centipede Cave.

However, you also have to be on guard against the only real Sixth Brother. The 23rd-level Taoist priest's health of more than 100 points cannot withstand its five-consecutive lightning whips.

After seeing their health, I started running forward. There were no ranged monsters here, and with the movement speed of the teleportation ring, only the real WoMa Leader could catch up.

The real and fake Womar leaders are very extreme. The fake Womar leader has 100 health points, and apart from experience, he will only give some rubbish potions, and has a very low chance of dropping mysterious equipment.

There is nothing much to say about the true leader, all attributes are normal, and because of the nature of the map, the explosion rate here is even higher.

The map of the unknown dark palace is composed of four U-shaped patterns, four 田-shaped patterns, eight small squares, and sixteen small passages. The whole is a relatively symmetrical cube placed at an angle.

The landing point is now at the top, the top point of the U-shape, and the moving direction is to the left. Before the poison reaches the first corner, a large group of monsters appear in the light of the torch.

The first thing you see is the Corpse King, the giant polychaete and Xiaobai.

Corpse King: Level: 50, Experience: 100, Attack: 0-60, Defense: 100, Magic Defense: 0, Agility: 17, Accuracy: 20, Attack Interval: 2, Movement Interval: 0.6

Giant Polyhedron: HP 900, Level: 27, Experience: 100, Attack: 0-80, Defense: 0, Magic Defense: 100, Agility: 17, Accuracy: 20, Attack Interval: 1.8, Move Interval: 0.6

Xiaobai has a very low presence in this map. The real monsters are ordinary white boars with an attack of 30-55, monsters similar to Xiaobai, as well as evil pincer worms and evil poisonous snakes.

It's really strange that no matter the drops, health, or attributes, they are all the same as in the refreshed map.

These fake monsters of elite mini-bosses, like the WoMa Cult Master, have a maximum health limit of only 100 points.

The weaker zombie kings, skeleton elves, orc warriors and the giant polyhedral insects that are a specialty of the alliance, and their fake monsters are much more powerful than these elite mini-bosses.

The zombie king with 800 health and the skeleton elf with 800 health have attacks of 0-60, and they sacrifice magic defense to get a defense of up to 100 points.

(When a warrior encounters them, he can only change his target, especially now that there is a backward bonus, if he does not break the defense, he will have no chance at all.)

The 900 HP Orc Warrior also has this kind of extreme defense flow. Its attack is the same as the fake giant polyhedron, both as high as 0-80, but their double defense is reversed.

In the old version of Legend, the giant polychaete with 100 magic defense was the favorite pet of the mages. Even in the version of Tiger Guard Legend, their popularity has not decreased much.

(The giant polychaete is affectionately called the giant multi. It's not that the Tiger Guards don't want it, it's just that there are too many people and too little food.)

Although the old version of Legend opened up a huge number of temptations, it also greatly weakened the attributes after the temptation was successful, retaining only a 900-point health limit.

This setting also makes some private servers, in order to cater to mage players, not only retain the attributes of the temptations that have passed, but also add 900 bravery to the temptations.

(900 Great Braves is also a nickname for the 900 Orc Warriors.)

The properties of these two things have not been weakened, so you can imagine boldly and go to the Dark Temple to get 5 of them (they don't have to be the same kind, you can mix them to tempt).

Just pick a map and upgrade it to level 7 easily. In the current version, which map can't be easily conquered?

(If the mage is about to rush forward and die, he must be shot with the little cock 100 times.)

The True Giant has 250 health points, and the Orc Warrior has 300 health points, both of which are completely insignificant monsters. And sandwiched between the two types of monsters, the Little White and the Giant, is the famous Womar Guard.

The real body is still the same, there is nothing much to say, it’s mainly its prosthesis, it’s like evolution has failed.

The double defense was raised to 50, becoming a proper BOSS level, and the attack was raised to 0-50, which is neither too high nor too low, and can also be explained by a meat shield.

But the health volume of 600 is a bit lacking, which also makes it an example of being neither good nor bad in the unknown dark palace.

And all these fake monsters will drop the specialties of this map: mysterious equipment, the only difference is the explosion rate.

After wearing the teleportation ring, you just need to drag them away with poison. You don't need to wait for the monsters with 100 health, and you don't need to worry about them being poisoned to death.

Throw the monster into the pile of poisonous monsters near the first corner. In maps like the Unknown Dark Palace, corners are also the places where monsters are most likely to get stuck.

The experience they give is not based on health, you can only judge what kind of monsters they are by the drops, but now you have no time to study them.

"Mysterious helmet discovered."

"Mysterious belt discovered."

"A ruby ​​ring was found."

"Mysterious ring discovered."

"The demon-exorcising ring has been discovered."

"Key 3-9 has been discovered."

"The wall of fire has been discovered."

……

"Open the backpack."

The mysterious set does not have a necklace, and the mysterious belt is a component of the bracelet.

They are the same as Shura's Blades. As long as they are not equipped, their attributes are all question marks.

The 200-slot backpack has been fully expanded, but carrying weight is an unavoidable hurdle.

The mysterious ring and belt are fine. They only weigh one point, but the mysterious helmet has a load of 10 points!

Throw it out? I still feel a little reluctant, because this first wave is likely to produce some really great items.

As for why there are so many question marks, where does the weight come from?

Open the attribute panel, and compare the backpack weight if you haven't picked up anything. Add a few more, isn't it easy?

The drop rate of mysterious equipment is very high. Except for the fake monster with 100 health points, at least one will drop after killing it. If you are luckier, it is possible that two or three will drop.

In addition to dropping mysterious equipment and potions, they also have a small chance of dropping WoMa jewelry and some jewelry around level 20.

The Zuma-Woma sword armor that was easy to obtain in the old version has been downgraded and replaced with weapons around level 15 and medium armor.

This thing is a necessity nowadays. For the sake of one’s own gaming currency, as long as one finds it is of top quality, one will put it in the bag first.

The package and weight on him had caused great pressure.

But this time I'm not afraid of the trouble. When my bag is full, I'll go back to the city and come back again. Tickets are a small problem. I just need to be diligent in picking up potions.

I just picked up package 1 and came to the lower right corner of the small square on the left, and found a sika deer from the Novice Village.

But in this upside-down world, it is no longer something you can easily kill or dig out your meat.

Deer: HP 1200, Level 50, Experience 100, Attack: 0-100, Defense 35, Magic Defense 35, Agility: 17, Accuracy: 20, Attack Interval: 1.5, Movement Interval: 0.6.

"Equip the amulet."

"Summon a Skeleton."

"Equip the gray powder."

"Poisoning."

"Teleport to..."