Chapter 52: Evil Pincers
In the new dungeon West (2), there are only two doors on the map that lead to the Amethyst House.
The entrance is in the upper right corner of the map, where the monsters spawn more densely.
"Poison Hidden Technique."
"Poisoning."
Use the tried and tested poison technique to clear the way, and no matter how many monsters there are, they will only give you experience and solar water.
(The number of copper coins dropped is too small, and many times they are blocked by monsters, making it very difficult to pick them up.)
After going around the largest space in the upper left corner, I didn't find any evil pincer worms. When I poisoned the small dead end in the lower left corner, I saw only a lot of small monsters.
After walking around the entire map, I came to the door in the lower right corner. After recording the coordinates, I walked into the Amethyst House with determination.
There is a piece of purple crystal in the middle and several pieces of white crystal on the side. Seeing these things, I subconsciously wanted to take out the pickaxe, but I forgot to buy it this time.
(Anyway, I didn’t find any amethyst ore except for digging out a pile of dirt.)
In addition to these two crystals, there are also the only two NPCs in the entire Centipede Cave: Old Wu and the cloth shop owner.
First talk to the cloth shop owner standing to the side. In the original version, he can only deal with things related to armor;
Although we can still only buy and sell armor now, all equipment can be repaired, but the price will be a little higher.
This change is very powerful. If he hadn't been using poison and poison invisibility all the time, which resulted in the durability of his equipment not decreasing, he would have to take care of the business and reminisce about the hard days in the old Legend.
And Old Wu, the NPC for the Bai Ri Men Disciple Mission and Patrol Mission in the old version of Legend, is now standing next to the pile of amethysts in the middle.
It was just that he seemed to be stimulated by something. He kept his head down and muttered something, his voice was too soft and mixed with some slang.
All I could hear was intermittent sounds: "...Amethyst...Crystal..."
I tried several ways to interact with him, but got no response. He just kept repeating the same words unconsciously.
You can only give up the original route and go back to the west of the dungeon, then return to the gloomy stone road, and enter the dark area through the door in the lower right corner.
The Dark Zone is a large hub station with a total of 5 doors. The current exit point is in the upper left corner of the entire map.
If you have to run across the entire map, you will definitely break your legs. The passages here are narrow and long. Now there is no map, and it is easy to lose track of the location even if you fly randomly.
As the connecting point of several important maps that followed, he remembered the coordinates of this map very clearly. After all, if he wanted to grab the evil pincer worm, remembering the coordinates was just standard.
There is also a door in the upper right corner of the map, with coordinates of 199:51, leading to the last connected map without monsters - Stone Tomb Creek.
The map features 4 small puddles, and later on it will be refreshed with the Dark Womar Cultist's claw worm nest, which has exactly the same layout.
This map also has only two doors, leading to the north of the first floor of the dungeon (2). This is the map behind the west dungeon on the left. The original version will also refresh the evil claw worms.
Although there is a high chance that it will not refresh, but now that it is here, we can’t afford to lose this last moment.
The map of Dungeon North (2) is a bit like a V-shape. The entrance is on your left foot, and the Amethyst Room is on your right foot. Dungeon West (1) is above your head.
The evil pincer worms were still not found, but the two routes to enter the dark area were now clear.
From the left door on the east side of the dungeon: Iron Lantern House → Dungeon West (1) → Dungeon North (2) → Stonegrave Creek → Dark Area.
Start from the right door on the east side of the dungeon: Spooky Stone House → Dungeon North (1) → Spooky Stone Road → Dark Area.
This is also the reason why we are used to walking on the right side. After all, one less map can save some randomness.
There are no evil pincer worms here, so go back to the dark area and teleport to the lower right corner. The coordinates are: 283, 232. The name of the map is the Sanctuary. This is the paradise of jumping bees.
He was not disappointed here. In addition to a large number of jumping bees, when he cleaned up to the bottom on the left, he found the figure of the evil pincer worm.
There is no technical skill required to defeat it. Its strength is not as good as that of the Womar Guard. Just kill it together with the Jumping Bee. They cannot break the invisibility.
+1400 experience
"Congratulations on killing the evil pincer worm for the first time. The explosion rate has increased, and the production rate of top-quality equipment has increased."
"30 minutes before the boss is killed, there are no other players in the map. It is considered a solo kill and the player's attack attribute is improved."
"The BOSS level is not high enough to trigger the server-wide announcement, and players cannot gain reputation points. Please keep up the good work."
Sure enough, it’s still the same routine, but why is it not the main attribute anymore?
"The Ten Thousand Years of Snow and Frost has been discovered."
"The wall of fire has been discovered."
"Key No. 2-2 Diagram Found"
"The saber was found."
"The gold bracelet was found."
......
The setting of this secret key is quite interesting, one set for each map? Then there are only a few sets in total.
The drops are not as good as those of the Womar Guards, and now there is the Womar Lord to fight. I can't muster much interest in these level 20 equipment.
"Open the properties panel."
Attack: 3-5 (+6-13)
Accuracy: 15 (+1)
The attack was increased by 1-2, exactly 1 point, and no other attributes were added. Is this reward related to the monster attributes?
"Delete a Sunwater exclusive space"
"deleted."
"Activate the exclusive space of Ten Thousand Years of Snow and Frost."
"18 silver coins have been deducted, and the service has been opened..."
"Check the properties of the equipment in the package."
Saber: Required level 20, attack 5-17, magic 0-1, weight 27, endurance 10/19,
金手镯:需要等级23,防御0-1,魔防2-3,攻击0-1,道术0-1,重量1,持久力2/7。
Wow, not bad. Although the weapon is a little off, the two-point attack limit is still good.
As for the bracelet, it’s a bit hard to describe. Adding it to any one of them will make it better than the current one, which is really a bit confusing.
In addition to the Eternal Snow Frost, this evil pincer worm will also drop two kinds of sun water, making it a valuable medicine jar.
After going around the entire map, there was only this one evil pincer worm. The other door led to a horrible space where a large number of centipedes spawned.
The map is a rotating layout, and you can rotate from the entrance to the next cave.
The evil pincer worm here spawns in the lower right corner. I poisoned it to the door above and killed it. This time I gave it a top-quality pearl ring that I can use now.
Pearl Ring: Required level 20, Taoism 0-2, Defense 0-2, Weight 1, Endurance 4/5.
The remaining goods in the warehouse are an assassination book and key No. 2-3. The valuable potions are still the same three types, one bottle of Eternal Snow Frost, two or three bottles of Strong Sun Water, and three or four bottles of Sun Water.
The next level of the horror space is a narrow strip of sky. The types of monsters refreshed there are relatively evenly distributed, but there are a lot of them, and there are always a large number of them. It is a very cool upgrade map.
The exit of the cave is in the upper middle part of the map. From the left passage, go all the way to the end of the passage without encountering any evil pincer worms. There is a door here that leads to the evil forces.
The featured monster here is a giant worm. The evil pincer worm is in the upper left corner of the map. It drags a bunch of monsters together and poisons them to death, and gives a piece of life equipment.
道士头盔:需要等级24,防御1-3,魔防2-3,魔法0-1,重量3,持久力4/8。
After adding 1 point of defense, they actually gave the output attribute to magic. Are they trying to mess up their mentality?
Another door of evil forces leads to the legendary tribe, which is a map that mages love and hate, and the most frequently refreshed monsters in it are black evil maggots.
When fighting them, as long as there are enough firewalls, they will soon die in the firewall due to their fast attack speed.
If there is no firewall, it will be the biggest pain for the mage, especially when being attacked and falling back.
Their attack power is not high, only 10-15, but their most powerful feature is their fast movement and attack speed.
Therefore, tires (black evil maggots) are very useful as babies. Many mages take 5 level 7 tires to level up, which is what they do.
After defeating the evil claw worm, enter the door in the lower right corner of the legendary tribe, and you will return to the door in the lower left corner of the dark area. The coordinates are 9.
In the entire dark area, the only door that has not been entered is the one on the middle right. The coordinates here are 202,187.
The name of the map is Between Life and Death, with the most refreshed Pincer Worms and double the number of evil Pincer Worms.
The map is small, but there are many monsters, which also leads to a high monster density.
To his surprise, he also found two evil pincer worms. Although the output was not very good, it was still good to accumulate one more kill.
Another door between life and death is the One Line Sky. Now there is only one door left in the lower right corner of the four doors, which leads to the map of the deepest part of the Centipede Cave: the Death Coffin!