Chapter 38: Toxic Skeleton Summoning

The skill test is over. As he has the healing skill (poison), he has never lacked long-range means, so the improvement at this stage is not that big.

The main effect of ignoring level suppression is to fall back, but the probability is a bit low. If you change the map and go to the WoMa Temple now, you will have to go to your grandma's house to upgrade with the Soul Fire Talisman.

The experience requirement for level 19 is the same as guessed. It will take more than two days to continue connecting to channel 4 without anyone interfering.

My own plug-in causes each skill to mutate. If I can summon a skeleton to hit you with green poison with every hit, or a self-destructing skeleton, it would be cool just thinking about it.

Before leaving, I implemented the previous idea, ran back to the warehouse to empty the packages, and then took out 40 bags of medicine powder from the warehouse.

After returning to the safe zone, I carefully studied the mail system and found that in addition to being able to mail items only in the safe zone, there is no function for pre-saving drafts. As long as you leave the safe zone, the uploaded items will be returned to the bag.

I sent it to myself in packages of 10, which required a handling fee of 100 copper coins. After uploading it several times, I discovered the email classification function.

This function is just right. It can organize the inventory into different categories. I have to give it a five-star rating.

A set of Piranha fruit costs about 19 silver coins, a set of poisonous spider teeth costs 9.5 pieces, and the cheapest Piranha leaves cost 4 silver coins.

After collecting more than 150 emails of gray powder and the man-eating leaves from the grocery store, but still couldn't raise enough to get 999, I found that my silver coins had dropped to 46.

There are still 27 pieces that need to be used to pay off debts. It's like going back to the time before liberation, and the idea of ​​hoarding materials has been thrown out of the window.

The price of the amulet is 1100 copper coins. The severely shrunk silver coins cannot support too many of them. It is no problem to buy 40 and divide them into 4 parts and upload them.

Then get the skill of summoning skeletons, so she can use it when she reaches level 19. It's not user-friendly that you can't just take out one thing from the accessories.

Just as they were about to take out the equipment from the warehouse for repair, the fairies returned to the game. The durability of their melee weapons was decreasing quickly, and they were short of spare weapons, so they returned to Bicchi first.

The number of silver coins became 13. I took the high-durability spare weapons, several spare torches, and the summoned skeleton I had just made, and started a new journey.

When we arrived at Channel 3, we met several teams inside. This time we were sure that they were using random selection, because one unlucky kid used random selection three times before he was able to fly away.

The idea of ​​this group of people is the same as when we were on the third level of the Orc Tomb. Anyway, if I see you, I will fly away. As long as I can't kill you, I will continue to fight here.

We should wait for the goblins to arrive here, as Channel 4 is full of monsters.

After all, the large number of lightning zombies here are no joke to other people.

As laser movies come down one after another, the entire straight line will be damaged, and you can't spread out and push slowly. The map features maximize the power of electric zombies.

"Use random teleport."

The landing point is in the outer circle. It only takes a little effort to gain a foothold. The cost-effectiveness of the Soul Poison Talisman is too low, so I continue to clear the monsters according to the previous method.

Just when I finished the inner circle, an unexpected game communication came in.

"There are so many people guarding the map on the third floor. They don't fight, they just fly away when they see people. All the monsters on the map have been cleared. What should we do now?"

"Go to the back level of my map. There are zombie kings in there!"

"Why didn't you tell me earlier? The boss is wasted. Oh, there are electric zombies everywhere. I almost got killed."

"When you come in, just fly to a random location. There are no monsters in the middle of the map."

Luck was pretty good, and everyone, including the two young wizard sisters, arrived at the middle position safely.

"Hurry up and go in through this door. Monsters will spawn soon."

"Okay, thank you, Brother Ya."

……

Putting some zombies blocking the door only solved part of the problem, as a smart guy still managed to fly in randomly.

There is no good ending for competing with him for monsters. After being infected with green poison, he is afraid of being beaten. He uses random but encounters electric zombies continuously, and the ending is quite miserable.

There were also those who used potions to withstand the damage and continued to fight monsters. Not long after they cast a healing spell, they turned themselves into yellow names.

As the game progresses, there are more and more players who are not afraid of death. If it weren't for the help of electric zombies many times, his name would have been red from black.

I have experienced the red name several times. Because I didn’t know the settings for the red name in this version, I dared to log off only after I was marked as yellow.

Needless to say, the Return Scroll will definitely return to the Red Name Village no matter which version you use, but the original version has the same effect whether it is a small retreat, a large retreat, or being killed.

So in order to prevent inconvenience in entering the map in the future, I tried to hold back and not continue using the healing technique (poison). Even so, the name still alternated between red and yellow.

Until I filled up the last bar of experience through willpower, and my name just turned red.

System prompt: You have been promoted to level 19.

"Learn skill - Summon Skeletons."

View Skill Panel

Summon Skeleton: Create a skeleton from an alien world through the amulet and resurrection power. It will become your most loyal follower.

Affected by toxins, this skill mutates. The skeletons come from the poison domain. Toxins can no longer destroy them, but instead enhance their defense and recovery capabilities.

Summon Skeleton (Poisonous Transformation):

Lv.1: You can start practicing at level 19, consume 16 mana points, and summon a poisonous skeleton to fight for you. After practicing, the skeleton itself can be upgraded to level 3. In addition to its own attacks, it can inherit 10% of the summoner's magic to increase the upper and lower limits of attack; the skill is released in 2 seconds, and the skill interval is 3 seconds.

Lv.2: You can start practicing at level 23, consume 20 mana points, and summon a poisonous skeleton to fight for you. After practicing, the skeleton itself can be upgraded to level 5. In addition to its own attacks, it can inherit 20% of the summoner's magic to increase the upper and lower limits of attack; the skill is released in 2 seconds, and the skill interval is 3 seconds.

Lv.3: You can start practicing at level 26, consume 24 mana points, and summon a poisonous skeleton to fight for you. After practicing, the skeleton itself can be upgraded to level 7. In addition to its own attacks, it can inherit 30% of the summoner's magic to increase the upper and lower limits of attack; the skill is released in 2 seconds, and the skill interval is 3 seconds.

Poison Transformation Influence: The taunt skills and poison effects of the Toxin Skeleton are related to its own level.

Toxin Skeleton Attributes:

LV1:血量60 攻击10-26(+道术的10%)双防10-10 (红毒后增加10%),可强制嘲讽对象+1。

...

LV3:血量168 攻击10-30...强制嘲讽对象+3。

LV5:血量300 攻击10-37(+道术20%)双防10-10 (红毒后增加50%),可强制嘲讽对象+5

...

LV7:血量480 攻击10-46(+道术20%)双防10-10 (红毒后增加70%),可强制嘲讽对象+7

Special note: Green Poison has the same damage as the Poisoner's skill and is not limited by the Skeleton's level.

Skill restriction: Only one Poison Skeleton is allowed.

There is no green poison on every sword and no self-destruction, but I am not disappointed at all. Instead, I feel it suits him better!

The most important thing is the taunt skill, which is tailor-made for you.

When I was clearing out the enemies, I took 10 packs of amulets (large), which will come in handy now.

"Equip the amulet."

"Summon a Skeleton."

The skill effect of the white mist was also dyed gray, and the skeletons that emerged were also covered with a layer of gray.

"Equip yellow powder."

"Use poison."

"equipment……"

After the operation is completed, the value of +1+1+1+1 can be seen on the skull that has been dyed again, regardless of whether it is in full health or not. It is much more convenient than the healing spell with prerequisites.

Bring it to the intersection of the inner and outer circles, where a lot of zombies have refreshed. Start testing the skeleton's built-in taunting skills.

First of all, you cannot specify a target for taunting, but you can solve this problem by getting closer to the monster, because the target of forced taunting is the monster closest to him.

You can also change the target of the taunt by switching states.

After the skeleton loses blood, throw the healing spell (poison) over it to test it.

More frequent +2s appear, why do we need green poison and self-destruction on every hit? Once this combination works, it will be difficult to die as long as the blood volume is sufficient!

So you have to upgrade the level of this skeleton. 60 health points is too little. A strong boss can smash it into pieces in a few hits, and won't give you a chance to recover your health...