Chapter 194: The Unsolvable Giant Shabak Map
Chapter 194: The Unsolvable Giant Shabak Map
After the individual alliance guild entered the Sand War server, it was like a Husky that let loose, committing all kinds of evil including burning, killing, looting and abusing.
And the even more vicious Taoist was now looking at the battlefield information on the stone tablet with a calm expression.
The teleportation function is similar to the private servers I have played before, except that there are more teleportation points and it requires a fee.
Opening a personal warehouse and a guild warehouse will cost you a handling fee of 100 copper coins and 1000 copper coins respectively.
It’s all small money!
The repair function is nothing special, and even those who have the repair water can’t use it anyway.
There are only four types of supply system items: bundled powerful magic potions, bundled powerful gold healing potions, guild return scrolls, and torches.
After calculating the price, it is exactly 50% more expensive than on the main server.
"Purchase a guild return scroll."
-2000 Copper Coins.
Guild Return Scroll: Return to the guild resurrection point after use.
Note: For non-Shabak players, this server can be used after the Sand War server is opened.
After studying a few basic functions, Lin Hao turned his attention to the battlefield information, feeling that there might be mines buried there.
As expected, below the extremely long background introduction are the conditions for successfully occupying Shabak:
1. Half an hour after the start of the Sand War, if there are only members of the same guild in the palace for 10 minutes or more, the guild will temporarily occupy Shabak;
Guild members are given the title of Shabak (temporary), and the guild's resurrection point is moved to the city of Shabak.
Note: After losing Shabak, the resurrection point will be forcibly moved outside the city.
More than an hour after the Sand War begins, you only need to clear out other guilds to obtain the temporary title of Shabak.
Seeing this setting which is the same as the old version of Legend, there is no need to rush to the palace.
2. Eliminate external threats to the palace.
At the end of the battle for Shabak, all players except the guild members who occupied Shabak and the players who remained in the palace will be forcibly teleported back to the main server.
After the transfer is completed, the Shabak Palace map will be scaled according to the number of survivors, and will return to normal proportions after twenty minutes.
The guild to which Shabak (temporary) belongs must eliminate players from other guilds in the palace within half an hour.
Note:
Shabak (temporary) members can be resurrected once, and return to the main server when they die for the second time. There is no restriction on the use of guild return scrolls.
Players from other guilds who die or use their guild return scrolls will all return to the main server.
Ten minutes after completing the cleanup task, the exclusive welfare map for Sand City members will be opened: Shabak Treasure Pavilion
Cleanup failed:
1. Half an hour after the end of the Sand War, players from other guilds who have not been completely eliminated can retain their Shabak (temporary) status for three days.
Shabak (temporary) status: Guild members can enjoy a 8% discount at the Shabak store;
2. After being cleared by players from other guilds, a guild brawl will start until the final winning guild is determined, and you will get the (temporary) status of Shabak.
Guild Brawl: Guild alliances are prohibited, and allied guilds cannot take effect.
If no guild officially occupies Shabak, a new round of battle for Shabak will begin in three days.
Note: Guilds that have obtained Shabak (temporary) status do not need to resubmit siege materials.
After reading the ending, two words slowly popped up in Lin Hao's mind: "Sinkhole"!!!
Such a large-scale battle, whether it is medicine money, transmission fees, equipment supplies, you can't play it without game coins!
When you think about it, the siege material is actually the small head. Even without the Zuma head, it is only worth 10 gold coins.
But giving up is impossible. How can I give up when I have the promise (key fragment No. 12) made by the old man at the entrance of Shabak?
After all, the original intention of establishing these guilds was more or less for this thing.
After reading all the information on the stone tablet, it is time for the only player of Fallen Star to go out.
After studying several coordinate points of Shadamen, I changed the numbers behind them and used the teleportation function.
It was a hit, and as soon as I landed I saw a bunch of players with orange names fighting each other.
There were also lightning spells, fireballs and poison spells aimed at his forehead, resulting in a series of misses.
I didn't have time to argue with them. After landing and seeing the endless Gobi environment nearby, I wanted to know how much the Shabak map had been enlarged.
With the movement speed bonus from the teleportation ring, others have to jog to catch up with him when he walks.
Therefore, as long as no one breaks his defense and he avoids the team of players who deliberately block the road, he can still advance very quickly.
In this way, I moved forward, picking and choosing, passing through the sand gate where equipment was scattered all over the ground, and crossing the grocery store cart with a forehead full of MISS.
By the time he strolled to a conspicuous staircase, the five empty backpacks had been filled with equipment.
Thinking that even a small thing is still meat, he used the guild's return scroll, dumped the garbage into the guild warehouse, and then used teleportation to return to his original place.
Emmmm, after passing five small squares that were magnified hundreds of times, I saw a wider platform.
From afar, a huge palace stands at the end of the platform.
This platform is estimated to be as large as five or six Tucheng safe zones in the old version of Legend.
He teleported to both sides and felt that the three holes in the palace could easily accommodate a hundred or eighty players at the same time.
As expected of the Sand City information, it is completely undefended. Even the palace gate in the middle is always open.
But it's normal. If this super-giant gate was the same as the original version, it would only open when a player approaches. Then it would be too dangerous for the player to come over to trigger the door to open. If they are not careful, they will be "crushed" to death by the gate.
While I was thinking about these things, I saw an entrance to the palace from the hole on the right.
On the black floor tiles, there are players fighting enthusiastically. In the even darker map, there are only dotted torch lights in the distance.
The coordinate information along the way has already told him the answer:
No matter how powerful his Gatling gun's anti-damage is, even if he has 500 healing spells, he still can't clear such a large map.
Moreover, the players are not monsters and can run around. Moreover, with unlimited resurrection, his group attack skills and pets cannot block the three doorways that have been magnified hundreds of times.
Therefore, if only one person's Fallen Star wants to successfully occupy Shabak, he has to resort to some cheating methods...