Chapter 137 Poison Binding Spell

It took less than 600 minutes to get more than 10 million experience points. How cool is that?

It’s a pity that the emails for Key No. 4 have run out. Having tasted the sweetness, he really wants to upgrade to level 30 as quickly as possible and then go to other servers to harvest BOSS.

After teleporting back to Shabak, he rushed into the warehouse and took out the prepared trapping spell.

"Learn the skill - Trapped Spell."

System information: You have successfully practiced the spell of trapping, but due to the influence of your own toxins, your skills have mutated. Please open the skill panel to view details.

"Open the skill surface."

Trapping Spell (Original Version): Use mental power to outline a spell, forming eight blue light pillars to form a prison on the ground, continuously confusing and controlling the perception and mobility of monsters within the barrier.

Skill restriction: When other players or targets enter the barrier (attack monsters in the barrier), the confused monsters will go into a frenzy and the barrier will end.

Duration: related to the player's Taoism, skill level, and character level.

Target: No higher than caster level + (1-3 skill levels).

Note: This skill cannot be used on humanoid monsters.

The poison has mutated into: Poison Binding Curse

Use mental power and green poison to combine to cast a spell, forming a prison of 8 green light beams to trap the monster.

1. Monsters in the controllable and confusing barrier cannot escape.

2. The toxins emitted by the light column will continue to corrode the health of the target in the cage.

3. You can taunt the monsters near the light column to enter the barrier. When there is no gap in the light circle, the taunting stops.

Release restriction: This skill is an indiscriminate attack and will not be effective when used in a safe zone.

LV1:玩家28级可修炼,消耗5点魔法值、2份灰色药粉,释放3*3大小的绿毒囚笼。

1.Can control and confuse monsters whose level is no higher than the caster + 1.

2. Monsters within 1 squares of the light column and lower than the caster's level can be taunted and put into prison.

3. All objects in the prison will receive 3 point of toxin escape damage every 1 seconds. The damage stops after leaving the cage (skill ends).

Restriction: A maximum of 2 green poison cages can exist at the same time. Releasing them again will dissipate the existing cages in order.

Lv.2 :玩家30级可修炼,消耗7点魔法值……,释放4*4范围,……施法者等级+2,……嘲讽范围……2格,每2秒受到2点……同时存在3个......。

Lv.3: Players at level 32 can practice, consumes 9 mana points..., can release 5*5 range,... caster level +3,... taunt range... 3 squares, receives 1 point per second... 5 can exist at the same time...

Note: The duration of the skill is related to the player level, the Taoist technique used, and the skill level; the skill release time and cooling time are both 1 second.

(The calculation formula is the same as for poisoning.)

After watching the skills, I had only one feeling: awesome!

This is another skill that has been enhanced at an epic level!

Resisting the urge to test his skills immediately, he continued to return to the safe zone of Red Name Village and cleaned out the few remaining key fragments in his backpack and mail.

Until I took out the last attachment of key number 4, thinking that I couldn't waste the cooling time of the transmission.

Seeing that there were still a few packets of gray medicine powder (large) left in the backpack, I teleported directly to the entrance of the Zuma Temple.

By the time he reached the fifth floor of Zuma, he had completely consumed all the key fragments, and the experience slot for leveling up to level 29 had reached the 7% position.

As soon as he landed at Captain Zuma's refresh point, the nearby statues and sledgehammers left their sculpture state and began to gather around.

Relying on his high defense and fast speed, Dao Ye began to wander around, luring all the Zuma monsters in the lower right corner into a state of distress and dragging them behind.

Until they are all gathered into a ball, they stop and release new skills.

"Poison Binding Technique."

Using this skill is much simpler than targeted poisoning and healing techniques.

After silently reciting a skill, you only need to focus your eyes and the skill will be delivered without deviation.

This time it was placed at his feet. After the countdown ended, eight dense green fences emerged evenly from the ground with him as the center, forming an equilateral hexagon.

The moment the green light column took shape, green mist began to dissipate inwards. In less than two seconds, the 3*3 inner circle was filled with mist.

It was clear before the test that, except for the giant rat, all other monsters in the Zuma Temple were higher in level than him.

Especially the statue, sledgehammer and archer, their levels are all above level 40, so I never thought about the control and confusion of the new skills.

Very accurately, as soon as the three seconds were up, a damage value of -2 appeared above the heads of all the monsters in the circle.

(Poison Damage +1 also has a bonus on Poison Binding.)

"Poison Binding Technique."

As soon as I used a skill at a group of Zuma monsters behind me, the green halo in front of me disappeared immediately.

Now I understand that for certain specific skills, there is still a difference between level 1 and below level 1.

I waited for another 3 seconds, and after watching the monster in the aperture take two points of damage, I still didn't run around randomly.

"The poisonous fog hides the group."

As expected, it was not blocked. As soon as this skill was used, the monster in the light circle ran out and started running around outside the circle.

"Poison Binding Technique."

Throw the skill back to your feet and start testing other skills.

"Green Shield."

"Poisoning."

The poison binding technique will not conflict with the green magic shield or the poison technique. The skill damage and the damage value of the blood-deducting BUFF are all connected.

"Poisoning."

"Poisoning"

"Poison Hidden Technique."

"Healing."

"Healing."

......

Normally, the poison damage from the Poison Concealment Technique should be of the same type as the damage from the dissipated poison. I didn't expect that the damage would be calculated separately.

It's just that the current damage of the poison binding technique is a bit low, it can only deduct 3 points in 2 seconds. When it is upgraded to level 4, it can deduct points of health per second, which is also a great help.

The health of the monsters here is still too low. Before a round of skills is over, all the ordinary monsters with less than 500 health have died.

The fewer the monsters, the more powerful the Gatling gun combination of poison hiding and healing will be.

Therefore, the elite monsters with more health had their health emptied by the rebound of random shots before they could complete the encirclement.

After that, whether it was another monster clearing point on the fifth floor or the three maps after the seventh floor, the poison binding technique continued to be used.

When this skill is upgraded to level 1, there can be 2 green poison cages. Although they cannot be stacked together to trigger double damage, they can overlap and trap monsters.

It's just that it's too troublesome to lure monsters. For him, it's better to use the Gatling gun combination directly instead of slowly dragging the monsters away. He can also pick up equipment while clearing the monsters.

However, this skill is still quite powerful for smaller maps.