Chapter 120: First Kill of the Red Moon Demon

After the items in the old version of Legend are stacked, you can pick them up one by one from the top layer when you stand on them.

In this way, the garbage monster is at the bottom, and you only need to stay for a second or two to pick up the top-quality equipment dropped.

Those with higher health points will definitely die in the back.

But the reality is different. When the items are stacked to a certain number, the picking speed is also accelerated.

As soon as you stand on the pile of items, the entire interface will be filled with items.

While he was taking a sip of healing medicine, the spot under his feet was already clean.

I only picked up four or five spots, and the backpack that I had cleaned out after returning to the city was filled up again.

"Use healing potion."

After returning to the secret passage in the valley, I started throwing away the garbage in my backpack.

"Discard the potion in your backpack."

As soon as the command was issued, prompts of lost items began to appear on the interface in front of him, and a pile of powerful gold healing potions and magic potions appeared on the ground.

"Discard all equipment with a required level of 10-20."

"Discard all key fragments."

"Discard all skill books below level 20."

I don't have time to slowly research whether there are any top-quality equipment, as long as I can keep the WoMa and ZuMa equipment, it's fine.

"Equip the amulet."

"Summon a Skeleton."

"Equip the gray powder."

"Switch Toxin Skeleton to rest state"

"Poison Hidden Technique."

Use the Poison Concealment Card again to return to the Demon's Nest. Before starting the transportation, pull the Poison Skeleton in and throw it next to the Red Moon Demon.

I was very lucky. When the skeleton was pierced, there was a 50% chance of infection, and I successfully found the Red Moon Demon.

At the moment when Green Poison lost health, the health lost due to switching maps was displayed again:

Red Moon Demon: 4991/5000

The counter-injury triggered by Healing + Invisibility is too dispersed, leaving no trace of damage. Either the old demon's toxin resistance is very strong, or his blood volume recovery is horrible.

I didn't expect that I would be able to hit the target with one shot. When I came in, I didn't even have my healing spell enabled. I had to go back and use my skills to speed up the death of the old demon so that more monsters would spawn while I was fighting.

"Healing."*6

"Use powerful golden medicine."

"Poison Hidden Technique."

When there is only one monster, the anti-injury effect is more explosive, and dense blood deduction prompts are displayed above the old demon's head.

Each one is about 50 points, and there is also a blood recovery line of about 100 points in between. Could this thing have the property of sucking blood?

Hiss~~~!

This is a full-screen attack plus bloodsucking, plus its own blood recovery...

Emmmm, other players will probably be stuck for a long time when coming to this map.

However, for him, there is no difference between full-screen attack and single-target attack, and blood recovery is restrained by green poison.

The amount of blood sucked back is a bit annoying. After deducting the damage from the ground spike, at least one of his counterattacks will be wasted.

On average, 3-5 effective damages can be caused to the Red Moon Demon per second, and it can be dealt with in 45 seconds at most.

(This is the ability of the healing technique combined with the poison hiding technique to punish the BOSS of a single map.)

+5000 experience.

System prompt: If there are no other players on the map 30 minutes before the BOSS is killed, it will be judged as a single kill and the player's main attributes will be improved.

"Trigger the BOSS first kill announcement. Do you want to hide the game ID?"

"Don't hide."

system notification:

"Congratulations to player Yamaha for killing the Red Moon Demon for the first time. This record will go down in the history of Marfa."

System prompt: Congratulations on gaining 10 reputation points, 10 guild experience points, and 10 guild contribution points.

"The resurrection ring was found."

"The Overlord's Blade has been discovered."

"The Tianzun helmet was found."

"The Knight's Bracelet was Found."

"The purple snail was discovered."

……

"Check the properties of the resurrection ring."

复活戒指:需要等级16,防御0-1,魔防0-1,重量1,持久力2/5。

Additional attribute: After the player dies while wearing the resurrection ring, if the duration is greater than or equal to 1, he can be resurrected with full health limit and all negative states of himself will be removed (including persistent negative states, such as poison).

Resurrection limit: The resurrection interval must be greater than 60 seconds. Exit the game and log in again to remove the resurrection limit.

Special attributes:…

"Equip the resurrection ring."

System information: The defense attribute has changed. After one minute, an additional attribute of resurrection on the spot after death will be added.

Special attributes: Defense and magic defense attributes are doubled.

Emmmm, it would be even cooler if there was damage reduction!

Someone, who had gotten an advantage, looked at another piece of equipment with some excitement.

天尊头盔:需要精神力25,防御4-4,魔防1-2,道术0-1,重量3,持久力4/7。

Additional attributes: The upper limit of summoned creature's health is increased by 50%, physical damage resistance is increased by 20%, and shield breaking is increased by 10%.

Physical Damage Resistance: Reduces melee damage, including assassination damage.

Shield Break: Use Soul Fire Talisman and melee attacks to damage the player with a shield, which can break the opponent's magic shield and other defensive skills.

Red Moon Suit Attributes (1/6): Not activated

This additional attribute is not as useful as the Holy War Helmet for killing monsters, and it is only used for PK fighting in the later stages.

"Check the Overlord's Blade."

Blade of the Conqueror: Required level 46, accuracy +2, attack 6-32, magic 2-7, Taoism 3-8, weight 35, endurance 19/33.

Additional attributes: Ignore target's defense, shield breaking +3, luck +1.

Magic weapon features:

1. It can replace the weapon parts of the (Woma, Zuma, Red Moon) suits. After activation, it will increase the attack strength of the summoned creature (pet). (30%, 50%, 100%)

2. When equipped with a Zuma-level suit or above, there is a 20% chance of triggering Double Accuracy, and the Red Moon suit has double the chance of triggering it.

Comparing the additional attributes of the Overlord and the Dragon Slayer, the Dragon Slayer is tailor-made for warriors, while the Overlord is a panacea that can be used by anyone.

But the level requirement is a bit worrying. I don’t know when I can reach level 46.

The first characteristic of the magic weapon completely passes the warrior, and the bonus to the magic profession will be relatively large.

When I saw the second characteristic of the magic weapon, I immediately thought of the mutated mental warfare method, which means that the triggering probability is lower.

Adding the addition of the Overlord's Blade, there should be a 60%-70% chance of triggering double accuracy, right?

Now with this terrifying accuracy value, no matter what I hit, it should be 100% hit, right?

Thinking about accuracy, a deeper question suddenly emerged in my mind:

Could it be that the level suppression in this crappy game also affects the accuracy and agility of both sides?

When fighting monsters in melee before, accuracy and agility played a very obvious role, but starting from the Zuma Temple, the physical damage inflicted on him basically hits...