Chapter 80 Weapon Upgrade Forging

After completing the conversation with the old blacksmith, unlike in the original version, I did not hold the weapons that needed to be upgraded in my hands, but prepared the upgrading materials and black iron ore in my backpack.

After confirming the upgrade, collect all the materials in the backpack and the weapons in your hand at once.

And a new interface is displayed, with five grids in each row, and a total of 10 rows.

There are notes on each grid:

Weapon slot: Place the weapons that need to be forged and upgraded.

Ore slot: minimum 1 piece and maximum 10 pieces of weapon forging ore.

The last three grids are connected, showing weapon forging auxiliary materials 1-3. When you shift your eyes to the grids, more information appears.

Necklace space: Up to two necklaces can be placed, and the space can be left empty.

The same goes for bracelets and rings, except the maximum number becomes 4.

Just like the original version, there are no options for armor and helmets. This detailed interface prompt is much easier than figuring it out on your own.

Next came the testing time. I went to get 7 more junk weapons and then started to upgrade them together.

The first position to upgrade the bronze sword was given 1 black iron ore and no other auxiliary materials were given.

The second batch still did not contain any auxiliary materials, but did contain 10 pieces of black iron ore.

Later, there are settings for placing only one kind of auxiliary material, placing 10 different or the same auxiliary materials, and placing all auxiliary materials with special properties accurately.

There are also demon-exorcising rings and gold bracelets that add a lot of attributes.

All ten weapons are of different styles, and the forging fees charged are also different. It turns out that the more materials there are, the more expensive it is.

Moreover, only 6 items were added with accurate auxiliary materials, and the forging fee charged was similar to the price of other fully-filled jewelry.

This guy really lives according to the circumstances. Just for the forging fee of the first wave of tests, he was charged more than 10 silver coins. He is really greedy!

The forging time is the same as the original one. After confirmation, the old blacksmith also asked us to come back and pick it up in an hour.

It took me only five days to gain 5% of the experience, mainly because there was no one to serve me. I had to do everything by myself, wasting a lot of time.

But now I have moved to a new place and found a kindergarten principal who is easy to negotiate with. I pay money to eat in their canteen and give the aunt a little errand fee. She will help deliver meals to me every day.

I can do it myself on Saturdays and Sundays, and on the rest of the time I can go back to playing games day and night.

Arriving at the seventh floor of the stone tomb, I first dealt with Xiaobai and the evil poisonous snake, then returned to the stone tomb formation and started killing the crazy poisonous pigs.

Half an hour later, I successfully reached level 23.

"Use the Dungeon Escape Scroll."

I returned to the warehouse, took out the skill necklace first, then went to the grocery store to buy 40 amulets, and picked up a letter containing gray powder. Then I was teleported to the haystack in the lower right corner of Mengzhong.

At level 23, you can practice two skills, namely summoning skeletons and invisibility.

As his mutant skeleton reaches a higher level, his health, attack, and defense will all increase, making this a skill that must be practiced.

The triggering chance of Poison Hidden Technique increases by 20%, and the reflected damage also increases by 20%. Although it is not his main output skill, he has nothing to do now, so he might as well do it.

There are a lot more alliance players now, but no one will sit idle in the safe zone. All those who appear are players returning for supplies.

The chosen location was the one with the least players coming and going, plus there was no shortage of monsters to kill in the alliance, so the passing players left directly after not getting a response, and did not attract onlookers like last time.

One hour after the forging was submitted, it was immediately sent back to the Shabak Weapon Shop.

After talking to the old blacksmith, he received the first bronze sword.

This upgrade does not require holding in your hands, but surgery is necessary. I suddenly want to try to upgrade the weapons marked with * again.

After consulting with the old blacksmith, he got a negative answer, so he opened the forging page with other weapons out of disbelief.

He soon gave up because there was no way to put the bronze sword with the * on it up.

The old version of Legend with * can also be upgraded, it’s just the success rate. Those who have tried it know it.

"Summon Green Poison Skeleton."

It is said that the person you are operating on will affect the success rate? This old blacksmith is looking at him with a fierce look in his eyes. If he knocks on his head, he will get beaten, right?

-19

System prompt: Your weapon has been upgraded successfully.

It is still safer to chop the skeletons, but the attributes of the weapon in your hand have not increased at all compared to the previous *, and the endurance has dropped by three points.

I tried the next 9 swords one by one, and found that the endurance of 6 of them decreased by points, and the remaining swords decreased by points.

The ones that have been reduced by two points are all filled with black iron ore. The detailed mechanism does not need to be further tested, and the setting is likely to be the same as the original version.

The more the total quality of the black iron ore is less than 60 points, the greater the chance of the endurance being reduced by three, but it only affects the endurance and does not affect the success rate of the first weapon upgrade.

The rules for weapon accessories are similar. For weapons with mixed attributes, a little attack and magic will be randomly added, or nothing may be given.

Because it is impossible for a weapon to add double defense attributes.

For auxiliary materials with only main attributes, when the quantity placed is less than two, the corresponding main attributes will not change. As for the threshold value, we need to continue testing.

Put in full auxiliary materials, the main attributes are also the same. This time I tried two weapons, and both were successfully upgraded a little, but there was no legendary jump point.

(The setting here is different from the original version, because the original version takes too many chapters to explain the probability.)

The auxiliary materials are those of traditional necklaces and iron bracelets, and their accurate attributes are not revealed.

Seeing that there were still a lot of traditional necklaces and iron bracelets in the email, I continued to talk to the old blacksmith and sold the remaining junk black iron ore and the junk weapons that had been upgraded once.

Quickly teleport to Bichi and start sweeping up quality 10 and quality 11 black iron ore. If the threshold is also 60, there is no need to buy quality 20 or above if it is not for increasing durability.

It is impossible to buy 999 pieces, the game coins are too far away, and the weapon shop does not have so much black iron ores of these two qualities.

In the end, I only bought 300 black iron ores, then went to the warehouse to get 9 Soul Breakers and 1 Demon Subduer, and then went to find the old blacksmith in Shabak.

The 10 weapons this time are all fully equipped with auxiliary materials and black iron ore, and the forging prices have also increased. The Soul Breaker costs about 3 silver, and the Demon Subduing costs 5 silver and 1540 copper.

After paying the forging fee, he went back to practice the skeleton and poison concealment techniques. After waiting for the forging to be completed, he took them all out at once, replaced them, and hit the mutant skeleton one by one.

It is too difficult to upgrade accurately. There are only hints and no accuracy at all.

But it helps prove another conclusion:

That is, just like the old version, the quality of black iron ore is higher than level 60, and it will not reduce the endurance of the weapon, which is a reassurance.

While there are still materials available, I will give these 10 weapons a second try.

An hour later, the experience points for both skills were full. He came early to wait and took them out as soon as the time came.

After smashing two green poisonous skulls, new things were also verified:

First of all, the success rate of the second hand began to decline. Only three out of ten weapons were broken, which is still a high probability.

And most importantly, the accuracy attribute can indeed be upgraded, but the probability of this happening still needs further testing. This time, I only succeeded once.

If you can get one at the level of Shapur bracelet, the effect should be better.

The brave one went back to the palace three times. This time, maybe it was because of insufficient materials, but none of the seven weapons survived and they all turned into pieces!

Later, I used other weapons to test the main attributes and found that only a few weapons could survive the third test.

The game coins have been emptied, and he has to stop spending money. However, this time it's not just the weapon upgrade that hurts him, but also the Zuma leader!

There is still no sign of the special ring, and the ghost suit that I was most concerned about was indeed given, but it was replaced by a female one!

He took out three sets of Zuma equipment from the warehouse with resentment. It would be more effective to fight two more BOSSes. The top-grade Taoist magic at 0-1 is gone, and the next one will definitely be better!

Just after being teleported to the connecting channel, outside the room where the NPC is, there is an old man with a wretched face...