Chapter 70 SSR Blueprint
I have a question that I don't understand. In the old Legend, the "Zuma Head" that is bound to drop will only drop when it is the third one. There is no need to play with the chance of this thing, right?
And this time, after the Zuma avatar was released, there was no special ring or weapon, only a Zuma-level piece of clothing and an ordinary life necklace, as if all the explosion rates were given to it.
幽灵战衣(男):需要道术27,重量26,防御+4-7,魔防+3-4,攻击+1-2,道术+1-5,持久力13/28
Additional attributes: Increase agility by 30%, increase accuracy by 20%.
Ghost suit attributes: Not activated.
Zuma suit attributes: not activated.
The additions to Zuma Taoist clothes are quite good. They improve agility and increase preparation. These two special attributes are better than the other three.
When I saw the attack +1-2, I was not surprised. The original version of the old legend already had an attack attribute of 1-2.
However, it was later nerfed by "狗RD" Lao Chen. Since then, the legendary Taoist profession has begun to suffer persecution again and again, and it has gone from being the strongest profession to a supporting profession that is not loved by anyone.
This piece of clothing adds 0-1 of the best Taoist magic, which is also very good.
But I'm only level 21 now. Even if I don't equip anything, I can't carry enough weight to wear the ghost suit. Now I just hope that Lord Zuma can be more powerful and give me an overload ring (divine power ring) as soon as possible.
Apart from that, there is nothing good to see unless it is picture number 12.
As for the skill book? Even if it was a Taoist skill - summoning a divine beast, I wouldn't be too upset.
The aftereffects of donating are quite severe. In the old Legend, the dog book could be exchanged for the little girl's first blood. If he keeps hoarding it and doesn't release it, he will find the building at that time...
It’s better not to think about these weird things. If they really happen, you will probably have to bear the consequences.
These were all that Zuma Cult leader gained, along with some potions, blessed oils, and small items with low attributes, all of which were nothing to show off.
I only fought one wave of Womar Cult Master and Dragon Toucher in the afternoon, which also led to the newbie on the seventh floor of the Stone Tomb to defeat the Corpse King, Womar Guard and Evil Pincers first, and got the system prompt of the superimposed reward:
"Detection: Players killed white wild boars alone. The number of players has met the requirements. The monster strength is too low, the illustration has not been generated, and the attack attribute reward has been issued."
"Attack +3-3, Accuracy +3, all rewards related to the white boar have been issued."
In addition to obtaining the stacked rewards of the white wild boar in the stone tomb, you also gain experience by hanging out in the stone tomb formation for 2-3 hours.
The experience gained was not as exaggerated as imagined. He could earn hundreds of thousands in an hour. Moreover, the stone tomb formation was not friendly to him. After all, after entering a door, he could not go back the same way.
Then he can't leave immediately after poisoning them, he has to wait until they are all poisoned to death and loot all the valuables before he can leave. So after spending an hour here, he can only get 12 or 3 experience at most.
However, in the stone tomb array, there are jewelry stores, clothing stores, weapon stores and pharmacies, which makes it very convenient whether it is repairing equipment or disposing of garbage.
How to run, will you get lost? These are not the problems, you have already upgraded in it, just run, and you will deal with the equipment of whoever you run to.
If you don't need to go back to the city to fight the BOSS, the Stone Tomb Array can really be upgraded continuously.
The elite monsters with 500 HP will also drop top-quality equipment of levels 10-20, which are the most urgent needs now.
I also thought about finding a player to follow behind and pick up things, while he alone would poison the entire stone tomb formation. This was also an idea when I was in YY.
However, when he thought of the infection of the green poison and the speed at which the monsters in the stone tomb array were refreshed, he immediately threw the idea away.
As for why he didn't wander around the stone tomb formation and returned to the city of Bichi, well, that's right, it was because the gray powder was completely consumed.
It took more than half an hour in total, and I spent all the game coins in my bag. I received a total of 394 emails with green poison attachments.
(Including the game coins earned in the afternoon. Only 30 packages of gray powder can be placed in one mail, so there must be enough space for the package to pick up things.)
The silver coins from the torches must be retrieved as soon as possible. Without such a bright vision, it will be very difficult to go down the map.
Now this torch is his exclusive property. After the Red Name Village is discovered, any team with a little bit of skill will prepare a torch, but it will only be used at critical moments.
There were not many people who were defeated as easily as he was. Even the goblins started using candles after they ran out of energy. After all, in a map like the Centipede Cave where there were no ranged monsters, candles were actually enough.
When you come to Bi Qi, first destroy the Palace of the Corpse King, and then go to the Wo Ma Temple to clear out the monsters and guards, because the Wo Ma Lord will refresh in more than an hour, and you have to come back soon, so it doesn't matter where you fight.
Ever since Young Master Ye took over the Wo Ma Temple, he only arranged people to watch the point and fight the bats. He didn't even surround the point. Any small team that came over could rush to the first floor of the Wo Ma Temple.
I don’t know what happened to those guys who were driven out. Such a long time has passed, and there is still no sign of counterattack.
The guard on the right side of the second floor of the WoMa Temple was once again killed by the Taoist who had just entered the map. At the same time, all the WoMa monsters in the entire passage were also cleared.
Logically speaking, it was impossible to enter the second floor since he hadn't found all the Womar guards on the first floor yet, right? However, reality gave him a negative answer.
Even though I didn't see anyone at the door, I didn't get any of the cumulative kills after killing the four monsters on the second floor.
If the 6 in the hall were not normal, one would suspect that they had already received the stacking rewards from the Womar Guards.
The leader WoMa in the leader's hall also launched a surprise attack. He appeared on the altar in the middle just after clearing the monsters in the map.
Now there are no monsters blocking the way, and I can't fight it head-on, so I can only drag it back to the alley at the entrance and use the same method as before to attack the skeleton to attract its hatred and slowly deal with it.
Unexpectedly, the accident continued. When I received the system prompt, the WoMa leader was nowhere to be seen.
After going through the entire map, I finally found its only drop at the small entrance at the other end of the Womar Cult Hall: "Key No. 1-Map 12"
Just as I thought, this can be explained. There is a weird reason everywhere.
According to the little fairy, this is a blueprint that corresponds to the treatment of nuclear waste water, and it seems to be called: "Concentrated Radioactive Material Destruction Technology".
Thinking about the neighboring island country's inaction, I suddenly felt that this thing should be handed over. However, I need to think carefully about how to hand it over.
(The game deliberately released number 12 first, because it is a "bone" to attract more players to the game.)