Chapter 36 Connection Channel 3-4

Judging from the situation in the Orc Tomb, other maps must be overcrowded as well, and there are only a few maps that can be visited now.

The best place to get the most benefits is definitely the Wo Ma Temple, but the monsters inside are all above level 30, and the damage skills cannot cause them to fall back;

Considering the density of monsters inside, it is better to go to the Centipede Cave instead of going there now. The monsters here are about level 26, and their overall strength is much lower than that of the WoMa Temple.

But neither of them is the best choice. Currently, the zombies are the easiest to deal with. No matter it is the fireball of the level 7 mage or the close-range attack, they can be forced back %.

Since you have decided to fight zombies, there is no need to go back to the city. Go to the second floor first to store the garbage, and then take out some spare weapons.

There will be no supply stores later, and close combat will consume a lot of weapons.

There is no need to keep the yellow powder, so put it back into the warehouse, and then fill the remaining space with gray powder. It's a pity that there is no exclusive space for powder, so I have to give a bad review!

Damn! I forgot about the email! This powder can't be considered equipment! I must test it next time I return to the city. If I make 30 packs for one accessory, won't the endurance be improved?

Full of resentment, he went to the vendor to repair his equipment, then ran directly back to the third floor and came to the first connecting passage.

All the skeleton monsters inside were cleared out. He had no choice but to continue running to the next cave entrance. When he was almost there, he met a team that was clearing out the skeletons.

They left the spot without any warning. Was it because they just clicked the random button? Well, it could also be a dungeon escape.

Then help them complete the rest of the work and clear all the way to the cave entrance. It would be a shame to waste so many monsters.

In addition to skeleton monsters, a small number of zombies will also refresh in the second connection channel, but since I came in, I haven’t seen a single monster.

There is a fork in the road on this floor. I reached the next floor but didn't encounter any players lurking there.

The third connecting channel is completely different. The monster density here is relatively high, so it has not been taken down by other teams yet. There are more zombies refreshed here, and there are only a small number of skeleton monsters.

It can be judged from the small empty area at the door and the pile of monsters not far away that a team did come in and try, but they just didn't succeed.

This also saved him a lot of trouble, otherwise he would have to go in and out to use healing magic (poison).

After walking two steps forward, zombies started moving towards this side. I cast healing spells (poison) on the ones in front one by one, blocking the monsters behind.

Then put green poison on them. During the process of poisoning, infection will be triggered every second, and other monsters will be attracted.

The upgraded poison spell consumes a little more mana, but in actual operation, the mana consumption of releasing the green poison can be met by relying solely on one's own recovery ability.

The most mana-consuming skill is Healing (poison). As long as you can freeze the monster, switch to the bronze sword in your bag and start chopping it. First of all, you have to ensure that you can keep casting poison.

As long as its own mana is above 80%, it will also cast healing spells on those that are close to it. The chance of zombies producing potions is quite high, and it slowly enters a virtuous circle.

In addition, since the green poison has been draining their health, those Half-Moon Zombies no longer need to be fought after they have been cured. They will die on their own and you can just come back to collect their bodies later.

However, the package is full of gray medicine powder. The blue medicine will be used up when you pick it up, and then you have to pick up the thrown away powder again until the first package of powder is used up.

As for the dropped junk equipment, I wouldn’t even look at it when there was no space at the front, and I would just throw it away if I took a look at it later and found it was ordinary.

The best drops are still those rubbish books. Even the Light of Temptation and Hellfire are not attractive at all. It is too difficult to train to that level. If you can reach this level, you will definitely get this kind of book.

It feels so good to clear out these endless monsters and watch the experience increase little by little.

So I started to regret it a little bit. I didn't even count the number of skeleton elves I killed in the Orc Tomb, and I was reluctant to change the map! This wasted at least tens of thousands of experience points.

I looked at the monsters that were starting to refresh with joy and regret, and could only quickly and decisively cast healing spells on all of them. The green poison soon infected them.

But the Valley Mine at this time is a different picture. Unlike the Bitch Mine, the map here only has two layers.

When the number of players increases, the speed of clearing out the zombies will be very fast. If you encounter a randomly refreshed zombie king, you only need two mages who can cast fireball and prepare enough blue potions to deal with it.

This also made the little goblin who had been wasting time here very regretful. He didn't kill many corpse kings and only got one of the secret key fragments he wanted.

She was originally ranked second in level, but had just reached level 12, wasting the time she had in the early stages of enjoying the Serpent Valley alone.

I have also been to the connecting passage deep in the second floor. The Lich King does not spawn on the first floor. This map, which I originally looked down upon, now has players guarding it and waiting for it to spawn.

Don't even mention the second connecting channel. The monsters in it are too strong, and no team can fight monsters in it now.

Now they can only fight the zombies that spawn. The zombie king has not been defeated for a long time. The little fairy realized that she couldn't continue to waste time, so she sent a communication request.

"Brother Ya, we don't have a map to play on. There are people everywhere here. Can you help us find a map with monsters?"

"There's no boss. Do you want to fight?"

"Fight, it's the biggest pitfall for a novice to fight against the BOSS! I'll listen to you from now on."

"Okay, then come to my map and I'll tell you how to run."

"Okay, okay, let's go back to the city now."

"You go to Beach first..."

After telling her the route of the connecting passage, the rest was up to them. It was impossible for him to take care of her like a nanny from beginning to end.

At this time in the Bicchi Mine, players had already gone deep into the southern part of the mine. Because of the refresh of the zombie king, many teams stayed here.

From time to time, people enter to explore the first "bridge" at the back, but no one has cleared the monsters at the door, so it's a bit late to clear them now.

First, all the nearby zombies were led to the door, and there were a dozen electric zombies hiding behind it, so it took a huge price to break through here.

As for whether there are any players who are playing tricks and deliberately dragging the zombies to the door to surround it, only the group of people who came in early on know it.

-----Dividing line-----

After more than an hour, the goblins had just entered the second floor of the Orc Tomb, and he had just reached the entrance to the fourth floor of the connecting passage.

There is a shortcut to the right side of the cave entrance. After clearing the monsters inside, you can return to the center of the map. The monsters behind have been refreshed, and you can fight back to the cave entrance on the third floor.

About half an hour later, the goblin team that entered the third floor of the connecting passage successfully reunited with him.

"Come with me, there will be monsters around the corner."

"Don't you want to team up and fight together?"

"You guys fight on this floor, I'll go to the next floor, there are a lot of monsters here, enough to fight."

"OK then."

"It's best to occupy the map. If you see any players, clear them out immediately. Otherwise, this place will be occupied by others very soon."

"I know, I know. We have already fought before and have prepared the potions."

Since we are prepared, there is nothing much to say. After hanging up the communication, we reached connection channel 4 as quickly as possible.

The map capacity of this level is smaller, but the number of monsters is greater than the previous level, and they are all zombies, and electric zombies also appear frequently.

However, these were a piece of cake for him who had the ability to cheat. He already had a few bottles of magic potions (medium quantity) in his bag, so the healing spells (poison) were just thrown around randomly.

Just as he left the third floor, the discussion about him in the team began.

"Sister Xiaojin, when we came in, the big devil those people were talking about was him, right?"

"Of course. Now everyone knows that he is in the connecting passage, so no one comes in."

"That's awesome."

"Sister, Sister Xiaojin is even more powerful, look..."

"You two are going too far, aren't you? Go kill the monsters now."

"I'm out of blue!"

"Me too!"

……

The warriors help carry the blue potions. They don't have too many potions in their backpacks, and most of the time they pick them up from monsters. The mages' weakness - lack of mana - is becoming more and more obvious.

Other players also started to spend more game coins than they earned because they were competing for maps and bosses. The trading market with no demand made game coins even more valuable...